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Wrack (and Ruin)


Level Three Artifact
Orichalcum Grand Smashfist

When properly affixed to the attuned wearers arm, Wrack looks like some outrageously proportioned contraption of golden metal. The only thing less believing than how hard the wielder of Wrack hits is that the Exalt is able to lift his arm at all. Some have suggested that perhaps some First Age Twilight cut off the hand of a Noble Warstrider, filled it with all manner of essence-fueled mechanisms and hooked the oversize contraption to the wearer with a delicately constructed steelsilk-and-soulsteel-mesh glove that fits into the interior of the "grand smashfist". As the most recent incarnation of the monstrosities original creator, Gilgamesh can confirm that story to be more or less true. The question he can't answer is why anyone would do that.

On the plus side, Wrack makes a very satisfying "crunch" sound when you hit someone in the face with it.

Despite being incredibly out of proportion to its wielder (though it was actually from a rather small Scout Warstrider; it just looks bigger than it is), the Wielder can whip Wrack about with considerable ease. The Smashfist has its own center of gravity, though, making it somewhat tricky to get used to at first. It also makes faint mechanical noises, like grinding, every time the wearer flexes any of the joints. It's a very effective defensive item as well, being all but invulnerable and large enough to practically function as a (very mobile) shield. Rumor says that Wrack has a twin, Ruin, which is considerably smaller but made of pure Orichalcum. It's exact powers vary with the teller, but the legend tends to attract attention from Scavenger Lords.


NameSpeedAccuracyDamageDefenseRateMinimumsAttuneTags
Wrack5+2+7L/3+54S ***5M,O
Clinch6+4+9L/4+32*S ***-M,O,C

Wrack is particularly strong in a Clinch, able to exert extreme amounts of force and mechanically clamp down and lock to avoid the victim pulling free. In a clinch, it receives a +3 bonus to damage (factored into above stats), and raises the difficulty of the opponent to escape from the Clinch by two. Wracks "clinching rate" of 2 requires two targets to be fairly close together; just grab 'em both with your fucking giant hand.

The hand that bears Wrack also has, rules-wise, some 36L/36B soak with 18 hardness, but can effectively be put into any situation without harming the user at all. It has a single hearthstone setting.

When one considers just how large it is, Wrack is almost miraculously deft and capable of fine manipulation, but even so there are some matters of scale involved. When the hand is used for particularly small-scale tasks, the Exalt takes a -1 external penalty. On the plus side, it's VERY strong. Any task that involves just the hand uses Wracks effective Strength of 10. If a task uses the hand, but also involves the rest of the body, give the Exalt a +2 to his effective Strength.

The orichalcum bonuses have already been factored into the above statistics. If the wielder is not fully harmonized with the Orichalcum, reduce the Accuracy, Defense and Rates for both modes by 1. Wrack is a Martial Arts weapon, able to be used with MA or Melee, and a Clinch Enhancer.

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