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The vast central area of the Hundred Kingdoms is dominated by the Ruins Of Madadhine, engulfed in the Wyld and lost to Creation. The ruins themselves are well within the Wyld, and the taint lingers for hundreds of miles around the ancient First Age city. One of the largest concentrations of Fair Folk in the region, with a few different Freeholds hidden away in the chaotic landscape, the destabilizing influence of the mad princes from beyond Creation has had an effect on the various states and kingdoms that border the Wyld.
Few central kingdoms have lasted for a terribly long time, and the region is always engaged in some kind of war. Some states such as the Kingdom of Budan Mar have engaged in near constant war for 60 years, while great cities like the Fortress City Of Mourning Spire? have seen seven independent ruling dynasties in the last 200 years. Civil wars and fragmenting alliances, such as when the Republic Of Dalton? broke off from the Mourning Spire only ten years ago, are also quite common. Other empires get their start like the City-State of Radiant?, conquered by a warlord six years ago.
Other nations manage to avoid the full force of the regions instability. Some, like the Principality Of Amanton, benefit from a horrifically tyrannical leader who keeps the other nearby states in check. Other lands benefit from strong patrons, like Jodun, God of Amersia, who has maintained order over three large cities and the central stretch of the Maruto River for 200 years. A few independent towns and small villages manage to slip under the radar of their neighbors, but few last more than 20-30 years before meeting some end. Others manage to avoid notice but suffer in other fashions, such as the village of Julias Rest?, nestled in a secluded valley and sheltered by the nearby Bordermarches of the Wyld but subject to the occasional mutation or attack by Hobgoblins.
The central region of the Hundred Kingdoms is largely composed of rolling hills, vast rolling plains of tall grasses, and is sparsely peppered with forests and a few ranges of low mountains. While quite rich in natural resources, most of the riches of the area go untapped due to the dangers and instability of the area. The growing season is long, but the Wyld tends to make the regions weather more unpredictable and harsh than other parts of the East. In particular, the area is known for its horrible storms.
A number of shadowlands dot the region, but the Circle Of Bones is the greatest of them. A vast graveyard of gray hills and dying plains, the ground saturated with bleached and aged bones. It's exact origin is unknown, but seems to date back before the Great Contagion, though it was likely much smaller.
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