Our Motley, Timothy Background, Timothy PlansSonja Freewind, Alex Apperson, Van Buren, Mary

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NAME CONCEPT Timothy D Van Buren The Falling Star Messenger VIRTUE VICE Charity Lust SEEMING (KITH) COURT Elemental (Starfallen) Spring

MENTAL PHYSICAL SOCIAL Intelligence 1 Strength 2 Presence 3 Wits 4 Dexterity 4 Manipulation 1 Resolve 2 Stamina 3 Composure 2

MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics ** Athletics * Animal Ken Computer Brawl **** Empathy * Crafts * Drive * Expression **** Investigation **** Firearms * Intimidation *** Medicine * Larceny Persuasion * Occult Stealth * Socialize * Politics * Survival *** Streetwise * Science Weaponry Subterfuge ****

	--------------------	SPECIALTIES	--------------------

Academics: Philosophy Brawl: Sending A Message Empathy: Onieromancy

								Subterfuge: Fae Courts

COMBAT STATS OTHER ADVANTAGES Health 8 Clarity 7 ? ? ? ? ? ? ? ?

				Wyrd		**

Size: 5 -- Speed Factor: 5 5 goblin fruit

				5 vows

Defense: 4 Initiative: 6 Willpower 2/4 Speed: 11 Glamour 0/11 (2 per turn) ⚠ </pre>

Merits & Other Notes

MeritDots
Mantle (Spring)*****
Court Goodwill (Summer)*
New Identity**
Barfly*
Allies (Hospital)**The Ravens Brotherhood
Allies (Police)*
Allies (City Hall)*
Allies (High Society)*
Contacts (Conservationists)*
Status (College Students)*
Hollow (Amenities 1, Wards 1, Shared)**
Brownie's Boon*

Kith Blessing: Fall from Heaven,

  • the changeling burns down from the sky, instantly achieving terminal velocity and slicing down toward a point within his sphere of vision in an instant. The character must spend a point of glamour to activate this blessing, and can only do such once per session. He takes no damage from the fall, regardless of the distance fallen, and reaches his selected point of impact at the end of the turn -- leaving a bright trail along the path of his descent.

Seeming Curse: Curse:

  • The Elementals are further removed from humanity than other changelings, and find humans harder to understand and to influence. An Elemental doesn’t get the benefit of the 10 again rule on any dice pools involving the Manipulation Attribute and the Skills Empathy, Expression, Persuasion or Socialize.

Contracts

Contracts Elements (Dust) 4 (page 138).

  • Cloak of the Elements (•) Timothy "protects" himself from dust by burning up any that come in contact with him, creating a glowing nimbus. His coat has a pocket filled with sawdust in case he needs it.
    • Cost: 2 glamour; Action: Instant
    • Dice Pool: None
    • Catch: The changeling bears some symbolic representation of the element in question, such as a souvenir T-shirt depicting a mountain for earth or a small mirror for glass.
  • Armor of the Elements’ Fury (••) This contract causes his skin to glow white hot and everything caught in the halo around him smokes and blackens as it is converted into dust and sparks. The nimbus surrounding him intensifies becoming so brilliant his features cannot be easily made out, seeming to be a creature of light fringed in bright green.
    • Cost: 2 glamour; Action: Instant
    • Dice Pool: Dexterity + Wyrd
    • Catch: The changeling touches the element when he invokes the clause. For ubiquitous elements such as air, the element must be fairly vigorous, that is, a strong breeze or the wind from a large fan.
  • Control Elements (•••) Can control an amount of dust that is within Willpower x2 (8 yards) of him. The dust moves at Speed 20 and cannot be used to do damage but can blind, choke, etc. ⚠ (:showhide div=box1 init=hide:)
SuccessesMassVolume (liquid)Area (gas or intangible)
1 success20 lb.Milk jug5-sq. yard area
2 successes50 lb.Gas tank10-sq. yard area
3 successes200 lb.Bathtub15-sq. yard area
4 successes500 lb.AverageJacuzzi 20-sq. yard area
5+ successes2,000 lb.Largehot tub 30-sq. yard area
  • Cost: 3 Glamour; Action: Instant
  • Dice Pool: Manipulation + Wyrd
  • Catch: The area is completely dominated by the element — air on top of a narrow bridge, water on a lake or ocean, fire in the middle of a forest fire, electricity at a substation or generator and so on.
  • Calling the Element (••••) Allows one to summon as much dust as if he were controlling it with the previous clause.
    • Cost: 4 Glamour; Action: Instant
    • Dice Pool: Wits + Wyrd
    • Catch: The changeling is calling the element solely to awe and impress viewers, perhaps as part of a performance.
  • Become the Primal Foundation (•••••) Timothy becomes a cloud of dust which cannot be harmed and moves triple his normal speed.
    • Cost: 4 Glamour; Action: Instant
    • Dice Pool: Manipulation + Wyrd
    • Catch: The character must sit and contemplate a large amount of the specific element for at least half an hour immediately before transforming.

Contracts of Fleeting Spring 4 (page 149).

  • Cupid’s Eye (•) Timmy can know what anyone's desires are with a little touch of fae magic. ⚠ (:showhide div=box2 init=hide:)

Suggested Modifiers

ModifierSituation
+1The character has a pledge with the subject.
The character discerns a desire currently in the forefront of the subject’s mind.
–1The character learns a desire not currently concerning the subject.
–1The character learns a specific kind of desire (sexual, employment, etc.).
–2The character discovers a desire the subject recognizes but generally keeps hidden.
–3The character finds a desire the subject hides even from himself.
  • Cost: 1 glamour; Action: Contested
  • Dice Pool: Wits + Wyrd vs. subject’s Composure + Wyrd
  • Catch: The character has kissed the subject within the past 24 hours, or the subject’s object of desire is the character.
  • Growth of the Ivy (••) Changing ones' desires is also possible with this clause. ⚠ (:showhide div=box3 init=hide:)

Suggested Modifiers

ModifierSituation
+1The character changes a momentary desire.
The character changes a long-term desire.
The character changes a desire to something similar (e.g., lust for one man to lust for another).
–1The character changes a desire concealed from others.
–1The character changes a desire moderately (e.g., from wanting a cat to wanting a Nintendo).
–2The character changes a desire the subject conceals from himself.
–2The character changes a desire significantly (e.g., a desire for the Nobel Prize becomes the desire for a family).
–5The character eliminates a desire or creates one from scratch.
  • Cost: 2 Glamour; add 1 Willpower for a supernatural subject; Action: Contested; resistance is reflexive.
  • Dice Pool: Manipulation + Persuasion + Mantle (Spring) – subject’s Resolve
  • Catch: The character is acting to make the subject desire her or is doing so to resolve a pledge.
  • Wyrd-Faced Stranger (•••) The changeling appears as whomever the subject most desires to see at that moment.
    • Cost: 2 glamour; Action: Instant
    • Dice Pool: Presence + Subterfuge + Mantle (Spring) vs. subject’s Composure + Wyrd
    • Catch: The character has recently offered food to the target and the target has accepted, or vice versa.
  • Pandora's Gift (••••) The changeling creates an object than another person truly desires out of nothing but emotion, dreamstuff and random materials.
    • Cost: 2 glamour; Action: Extended (10 minutes per roll)
    • Dice Pool: Wits + Craft + Mantle (Spring)
    • Catch: The subject has given the character a gift in the last week with no expectation of anything in return.

Contracts of Mirror 2 (page 129).

  • Riddle-Kith (•) It allows a changeling to seem as if she hails from some kith or seeming other than her own, giving them the features of a different mein but not affecting the Mask or choose his new features.
    • Cost: 1 glamour; Action: Instant
    • Dice Pool: Manipulation + Wyrd
    • Catch: The changeling must have dined with a member of the selected kith within the past week.
  • Skinmask (••) The changeling alters her flesh to appear as another individual, allowing a single feature to be copied from another individual.
    • Cost: 1 glamour; Action: Instant
    • Dice Pool: Stamina + Wyrd
    • Catch: The changeling appropriates an object belonging to the individual whose features she plans to reproduce.

Contracts of Communion (Sound) 2 (Sound is essentially identical to Air but with different thematics)

  • Sense Element (•) Provides the ability to sense the precise location and form of any sound within Wyrd x 10 yards.
    • Cost: 1 glamour; Action: Instant
    • Dice Pool: Wits + Wyrd
    • Catch: The changeling sits and meditates for at least 10 minutes and makes a successful meditation roll.
  • Primordial Voice (••) Gifts the changeling with the ability to speak to the element of sound about events that occurred in the area; the element is only able to provide information that can interact with the element. There is 5 minutes to ask questions about the events that happened in an area of Wyrd x 3 yards radius, a number of days ago equal to the number of successes on the roll.
    • Cost: 1 glamour; Action: Instant
    • Dice Pool: Socialize + Wyrd
    • Catch: The character makes a minor offering to the element. In addition to the effort involved, such efforts also take at least a few minutes of time.

Seeming:

Caucasian male, with multicolored hair with every bright color visible in some lock or stray, unwieldy hair. His skin has a light tan and is pocked by tiny craters. His elegantly carved form is covered by green moss, and is always slightly damp as if from a recent rainfall. Occasionally one can see a falling star as if reflected in his eyes, and walks lightly on his feet as if at any moment he could fall upwards into the sky.