Tech vestments, innocent face, burning eyes, bony body.
|[M]||COOL 1||do something under fire (p2)||[ ]||shattered (-1 cool)||Countdown|
|[ ]||HARD -1||seize by force, go aggro (p2-3)||[ ]||crippled (-1 harm)||[ ]||4 o'clock||[ ]||10 o'clock|
|[X]||HOT 1||seduce or manipulate (p3)||[ ]||disfigured (-1 hot)||[ ]||7 o'clock||[ ]||11 o'clock|
|[ ]||SHARP 0||read a sitch, read a person (p3-4)||[ ]||broken (-1 sharp)||[ ]||9 o'clock||[ ]||12 o'clock|
|[ ]||WEIRD 3||open your brain(p4)|
|Improvement (p11)||[ ]||[ ]||[ ]||[ ]||[ ] >> improve|
help, interfere, session end (p4)
Fortunes: fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7-9, they have neither surplus nor want. On a miss, they have want. You do not by default have access to their surplus, but will have to somehow win it from them if you want it. They might, however, hold you responsible for their want.
Frenzy: When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7-9, hold 1. Spend your hold 1 for 1 to make the mob:
On a miss, the mob turns on you.
Fucking wacknut: you get +1weird (weird+3).
Fashion: White vinyl priestly-looking robes, only with shiny black buckles. And, you know, vinyl. White patent leather boots.
Oddments: a collection of books from before the apocalypse.
~20 followers (fortune+1 surplus: 1-barter (easy-access) insight want: judgement desperation). Characterization: my cult.
By default you have around 20 followers, loyal to you but notfanatical, and they have their own lives apart from you (fortune+1 surplus: 1-barter want: desertion).
Your followers are dedicated to you. You have easy access to their surplus, instead of having to win it from them.
Your followers are rigorous and argumentative. Surplus: +insight.
Your followers arenít really yours, more like youíre theirs. Want: judgment instead of want: desertion.
Your followers depend entirely on you for their lives and needs. Want: +desperation.