Caress of Searing Flesh
Cost-> 4 motes Duration-> One Scene Type-> Reflexive Min. Medicine-> 3 Min. Essence-> 2 Prereqs-> Crimson Waterfall Attack
With the touch of a bare hand, the flesh of a victim burns with a pain that can twist joints and stretch muscles to the breaking point. This pain can be generic, but the Abyssal can control the intensity and sensation of the suffering from the most minor of wounds to the pain of a fractured bone with but a thought and touch. This means the Abyssal can increase the wound penalty of a victim up to another -2. This Charm is inflicted with the touch or strike of a bare hand.
Gift of the Stolen Limb
Cost-> 6 motes, 1 willpower Duration-> Instant Type-> Simple Min. Medicine-> 5 Min. Essence-> 3 Prereqs-> Fivefold Wound-Absorbing Method
While it is known that Abyssals can regrow amputated or destroyed flesh, sometimes this takes far too long. If they have access to a similar limb (or the original if just cut off), they can attach it in the place of the one lost as blood flows forth becoming a bond of flesh. This only works on limbs (arms and legs) There is only one down side to this-> the stolen limb is obviously not that of the Abyssal and seems out of place for a time. It slowly changes over a time of the next (11 - the Permanent Essence of the Abyssal) days till it appears like the original.
Restless Dead's Anatomy
Cost-> None Duration-> Permanent Type-> Special Min. Medicine-> 4 Min. Endurance-> 4 Min. Essence-> 3 Prereqs-> Relentless Revenant Spirit, Wound-Absorbing Method
With a greater study of the dead and their physical needs and reserves, the Malfeans can grant gifts to their servants. The Abyssal with this Charm finds that their body no longer needs rest to heal. No matter how active they may be, they always heal as if at rest.
Infection Incitement Technique
Cost-> 8 motes, 1 willpower Duration-> Instant Type-> Simple Min. Medicine-> 4 Min. Essence-> 3 Prereqs-> Contamination of Body
There are many diseases, both deadly and weak that have periods without pain or fever. The Abyssal who uses this may cause a disease to become symptomatic almost immediately. Pox may rise rapidly, the symptoms of malaria may return without any relief. The Abyssal must roll Intellegence + Medicine (difficulty of the target's Essence). On a success, they may choose any existing disease the target is infected with and awaken it. With an additional +2 difficulty (intention must be announced ahead of time), they may cause a normally benign disease to become more serious. Colds become life-threatening, chicken pox start killing the host. The extra successes above those needed to increase the seriousness of the malady add to the difficulty of rolls to heal or cure the disease.
Sickness Somnolence Touch
Cost-> 5 motes Duration-> Instant Type-> Simple Min. Medicine-> 4 Min. Essence-> 3 Prereqs-> Infection Incitement Technique
Where one may awaken, another can force it into a false death. In simple terms, an Abyssal can force any disease another person suffers under to go into remission, though they will still be as contagious as before. With a touch and the expenditure of essence, the Charm can force the sickness to go for a time of (Medicine + Essence) days without a single symptom. The victim will recover and feel as if they had recovered relatively quickly. At the end of the time, the disease will return slowly, as if a new case of infection.
Ebb of Life and Death
Cost-> 5 motes Duration-> One Scene Type-> Simple Min. Medicine-> 4 Min. Essence-> 2 Prereqs-> Through Dead Eyes, Infalliable Ailment Sense
To those with the wisdom to understand that death is as much a part of Creation as life, there is much to be learned by studying the flows of essence in others. With a successful Perception + Medicine roll with a difficult of the target's Essence, the Abyssal can tell the changes in the flows. With one success, they can tell roughly how damaged a character is (bruised through incap). With three, they can tell the exact level of damage (how many and what kind) and if there are toxins in their system. With five, they know the total health levels and the sort of toxins affecting them.
Know the Coming Darkness
Cost-> 3 motes Duration-> Instant Type-> Reflexive Min. Medicine-> 5 Min. Essence-> 3 Prereqs-> Ebb of Life and Death
With a quick look, the Abyssal can see how death weaves into the life of someone nearby. They can see and feel how death reaches out in the future to take this person. By rolling Perception + Medicine at a difficulty of their Essence, they can get a rough guess at the person's most likely time and method of death, with greater accuracy with more successes. One thing, this Charm is known to be highly inaccurate when dealing with those who can use essence, and there are rumors of sometimes terrible visions for those who used it on fellow Abyssals.
The Soul's Mirror
Cost-> 6 motes, 1 willpower Duration-> Special Type-> Simple Min. Medicine-> 2 Min. Occult-> 4 Min. Essence-> 4 Prereqs-> Touch of Gentle Repose, Through Dead Eyes
This Charm creates a Soul Gem, an artifact of essence linked to one living person. This gem while beautiful, has another uses for the creative Abyssal. The simplest use is that an Abyssal who knows this Charm may examine the gem with a normal Intellegence + Medicine roll, to check on the condition of the person it is linked to. Also, the gem is required for the use of other Charms. The creation of the Soul Gem takes a half hour for every point of permanent Willpower the Soul Gem is linked to. The person must freely agree to allowing the Soul Gem to be created, including without the effect of Charms. They do not need to fully understand the power the link of the Soul Gem gives, but do need to understand that it creates a powerful link for the Abyssal. Should this person die, the Gem turns to dust that fades away within moments.
Eyes of the Mortal
Cost-> 6 motes, 1 Willpower Duration-> Indefinate Type-> Simple Min. Medicine-> 2 Min. Occult-> 4 Min. Essence-> 4 Prereqs-> The Soul's Mirror
By focusing on a Soul Gem, the Abyssal can feel their senses mirrored in their own. In effect the person has become a spy for the Abyssal no matter where they go. While the Abyssal is using this Charm, they can not act as their own senses are being overridden by those of the Soul Gem. This continues as long as the essence is commited. They can watch from a distance of half a mile per Permanent Essence.
Devouring the Soul's Strength
Cost-> 1 Willpower Duration-> Instant Type-> Simple Min. Medicine-> 4 Min. Occult-> 5 Min. Essence-> 4 Prereqs-> Eyes of the Mortal, Agony Savoring Spirit
With a powerful thought, the Abyssal crushes the life of someone who's Soul Gem they carry. As long as that person is within 1000 yards per Permanent Essence, the Abyssal may attempt to regain Willpower as with Agony Savoring Spirit. The target of the Soul Gem dies.
Death's Long Touch
Cost-> 4 motes Duration-> One Hour Type-> Simple Min. Medicine-> 4 Min. Occult-> 5 Min. Essence-> 4 Prereqs-> Eyes of the Mortal
Using the Soul Gem as a focus, the Abyssal may now send energies down the link. The Abyssal can use Medicine Charms on the target of a Soul Gem from a distance of 1000 yards away per Permanent Essence.
Devouring the Soul's Strength-> I think this needs a little clarification of what happens when it's used, especially since (unlike Agony Savoring Spirit, in particular) it doesn't seem to require that you 'kill' the target. Good charms, though! This seems a tree with a lot of potential for expansion. -Crowned Sun?