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Godly Bearing

  Cost: 3 motes per point
  Duration: Indefinite
  Type: Simple
  Minimum Charisma: 1
  Minimum Essence: 1
  Prerequisite Charms: None

A Lunar who uses this charm stokes the fires of his Exaltation and suffuses them into his every word and action, seeming more like a God in the eyes of most than any being of mortal origin. Every three motes spent activating this charm gives the Lunar a +1 natural bonus to his Charisma score for as long as he keeps the Essence commited, up a maximum of doubling his Charisma. Most humans that witness the Lunar are more likely to treat him as a God than a mortal being, with relevant levels of respect and ritual.

Tale-Telling Mastery

  Cost: 1 mote per die
  Duration: One scene
  Type: Simple
  Minimum Charisma: 2
  Minimum Essence: 1
  Prerequisite Charms: Godly Bearing

The Lunar Exalted are natural storytellers, having an extensive oral tradition and much in the way of history and lore to pass along across the ages. A Lunar with this charm is a masterful storyteller, able to capture the attention of even the most impatient youngster and keep even the most blase warrior interested throughout the entire tale. When using this charm, the Lunar adds one bonus die to his Charisma + Performance roll to tell a story per mote spent activating this charm. The Lunar cannot add more dice than his Charisma rating.

If the Lunar gets more than a single success, he can spend some of those successes for additional effects beyond simply telling a good story. One success can be spent to gather the attention of everyone who is listening to the Lunar, and another success can be spent to keep that attention throughout the entire story. Lastly, a Lunar can use two successes to ensure that everyone who paid attention to the tale remembers it and its key points for a long time afterwards.

Unspeaking Aura of Dread

  Cost: 2 motes
  Duration: Instant
  Type: Supplemental
  Minimum Charisma: 2
  Minimum Essence: 1
  Prerequisite Charms: Godly Bearing

The Lunar fills his bearing and voice with the majesty and madness of Luna, every word seeming a dire threat and even the smallest action seeming the most dreadful threat. When the Lunar activates this charm he may double his Charisma score for the purpose of Intimidation. If the Lunar rolls more successes on a Charisma + Presence intimidation roll than the targets Valor score, the target suffers a -1 die penality to all rolls against the Lunar.


Over to Attraction And Presence?, Awe And Leadership?, or Master Of Beasts