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Basic Solar Endurance charms

Strength from Pain Technique

  Cost: 2 motes
  Duration: Instant
  Type: Supplemental
  Minimum Endurance: 3
  Minimum Essence: 2
  Prerequisite Charms: Essence-Gathering Temper

When he uses this charm, the character momentarily overcomes his wounds and is able to act with strength and prowess even greater than normal. The action supplemented by this charm does not suffer from ordinary wound penalities, and gains a dice bonus equal to one more than the absolute value of the characters wounds. This bonus does not count against the dice-adder cap, and this charm can be placed in a combo with charms of other abilities. The character may also use this charm to supplement his movement, adding the above bonus to his dexterity in order to compute his movement rating.

The character can still benefit from this charm when he is being affected by magic that eliminates his wound penalities. Simply apply this charm as if the character was not being affected by such magic. This charm acts as an alternate prerequisite for Battle Fury Focus.

Unextinguished Solar Lifeforce

  Cost: None
  Duration: Permanent
  Type: Special
  Minimum Endurance: 4
  Minimum Essence: 2
  Prerequisite Charms: Two purchases of Ox-Body Technique

A Solar with this charm is enthused with a burning golden life that is next to impossible to extinguish. Wounds feel like lesser things to him, and when he is unmarred by violence and pain he feels more energetic and indeed alive than any other being in Creation. When you first gain this charm, shift all of your health levels one level down on the health chart. Your incapitated level becomes -4, while your crippled level becomes -2, your hurt level becomes -1, and your injured level becomes -0. Finally, any bruised levels you might have shift over to become +1 health levels. Once all your levels have been shifted, add three Incapitated levels to the empty space on your chart.

Unless your +1 health levels have been marked off, you gain one extra die to all physical activity in combat (the rush of adrenaline and the glory of being alive in a dangerous situation), and all endurance rolls. Note that this doesn't affect any other rolls, and never affects non-PHYSICAL rolls.

Note: Crippled levels are -4 levels, Hurt levels are -2, Injured levels are -1, and Bruised levels are -1. These words are taken from the World of Darkness games, and are used simply because describing the changes with nothing but numbers looks ugly. However, it's "-4's becomes -2's, -2's becomes -1's, -1's becomes -0's, and -0's become +1's" just in case it's not clear.