Rituals

Ritual of the Bloody Mirror - level 1 Necromancy Ritual (CBRG - modified)

This ritual invokes one of two powers: Lifesight or Deathsight. At the beginning of the ritual, the vampire must choose which power he is invoking; he may not change the power until the ritual has run its duration. The power of Lifesight allows the reading of auras, as per the Auspex 2 power Aura Perception. Deathsight grants the ability to see wraiths and the touch of oblivion upon the living. A skilled necromancer can use this power to perform medical diagnosis with a Perception + Medicine roll (diff. 4-8 depending on the nature of the condition). A full point's worth of blood must be smeared across the surface of a mirror, allowed to dry in place over night, then burned off with the flame of a candle made from animal fat. If the ritual roll botches, the mirror is destroyed and the ritual's energy backfires on the necromancer, causing his vision to wander randomly between worlds. This adds +2 difficulty to all visual Perception rolls for the rest of the night.

Draught of Dead Man's Blood - level 1 Necromancy Ritual (DAV - modified)

With this ritual a vampire may refresh the vitae of the dead, allowing him to feed without hunting living prey. The vampire must have access to a whole human corpse with a significant amount of flesh left on it. The ritual takes half an hour to preform, during the course of which a number of blood points equal to the successes on the ritual roll are made drinkable again. The revived blood can not be stored for more then one scene before the magic wears off. Bodies that have their fluids affected by this ritual are useless for future applications of Necromantic powers. This ritual can also revive stored blood outside of a corpse, though at +1 difficulty.

Mirroring the Corpse's Eye – level 1 Necromancy Ritual (by Badger)

The visions received by use of powers such as Insight or Shroud Sight can be recorded through use of this technique. The necromancer coats a paper made from natural fibers in a mixture of vitae and natron and exposes the mixture to light filtered through a quartz lens. If the ritual is successful, the last necromantic vision the performer received will be transferred to the paper. The ritual will only work if the necromancer has used an appropriate power the same night as he casts the ritual. In the case of Shroud Sight, the image transferred is a single moment of the vision, chosen by the necromancer at the time of casting.

Hungry Mold - level 2 Necromancy Ritual (PGHC)

The vampire scrapes mold from a tombstone or grave and boils it in an iron kettle with vitae and raw animal fat. For every success on the casting roll, one cup of the mix turns into a sickly, quivering gel. Any leftover ingredients must be strained away before the ritual can continue. The necromancer awakens the gel with a single drop of his blood. Once awakened, the gel becomes a deadly flesh-eating fungus.It devours living or unliving flesh on contact, leaving patches of naked bone where the growing colony abscessed and ravaged all soft tissue. Even the caster is not immune, requiring his utmost caution in handling the mold. Typically the gel is decanted into metal or glass containers for use as a weapon. The mold lasts 1 month before losing its magic. Targets exposed to the mold suffer 1 die of aggravated damage for each cup's worth of the mold they came in contact with. The damage continues each turn, reducing by 1 die each time until the magic is worn out.

Recording Death's Light – level 2 Necromancy Ritual (by Badger)

This ritual allows the necromancer to reveal the Shadowland version of an image captured on silver-based photographic film. The film in question must use silver and the image must have been taken at night. The ritual takes half an hour during which time the necromancer develops the film in question in a solution of photographic chemicals mixed with the blood of a dead man and corpse ash. The film is then dried over the smoke of a black candle carved with necromantic spells. When the film dries, the images on the film will appear to have been taken in the Shadowlands version of their setting and will show all things present in the Shadowland-scape of that time.