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Charm List: Gilgamesh, Jackal, Karianna, Menedraile, Merayen, Seraph, Skyla, Spark
Charm Name | Page # | Type | Cost (duration) | Keywords |
---|---|---|---|---|
Strength Charms | ||||
Claws of the Silver Moon | Ln. 144 | Simple (4/-1) | 4m, 1wp (one scene) | Combo-OK, Gift, Obvious |
Dexterity Charms | ||||
Third Dexterity Excellency | Ln. 141 | Reflexive | 4m (instant) | Combo-OK |
Golden Tiger Stance | Ln. 151 | Reflexive(2) | 2m (instant) | Combo-OK, Fury-OK |
Wary Swallow Method | Ln. 151 | Reflexive(2) | 1m (instant) | Combo-OK |
Wind-Dancing Method | Ln. 151 | Reflexive(9) | 3m (instant) | Combo-OK, Counterattack |
Flowing Body Evasion | Ln. 151 | Reflexive(2) | 4m (instant) | Combo-OK, Obvious, Flaw(Comp) |
Stamina Charms | ||||
Ox-Body Technique | Ln. 156 | Permanent | -- | Tiered (x2) |
Hide-Toughening Essence | Ln. 160 | Reflexive | 1m/2 soak (one scene) | Combo-OK |
Charisma Charms | ||||
First Charisma Excellency | Ln. 140 | Reflexive | 1m per die (instant) | Combo-OK |
Cobra Hypnotic Method | Ln. 165 | Simple | 7m (Essence) actions | Combo-OK, Obvious |
Hard-Nosed Denial Style | Ln. 168 | Reflexive | 4m (instant) | Combo-OK, Social |
Appearance Charms | ||||
Second Appearance Excellency | Ln. 140 | Reflexive | 2m per sux (instant) | Combo-OK |
Hide of the Cunning Hunter | Ln. 176 | Reflexive | 2m (indefinite) | Combo-OK |
Perfect Symmetry | Ln. 176 | Simple | 4m (one scene) | Combo-OK |
Knacks | ||||
Prey's Skin Disguise | Ln. 131 | You can perform the Sacred Hunt on humans. | ||
Life of the Hummingbird | Ln. 134 | You can gain temporary forms via tasting fresh blood. | ||
Changing Plumage Mastery | Ln. 135 | You can alter the details of Heart's Blood forms. | ||
Internal Form Mastery | Ln. 136 | You use highest Dexterity in Forms. (Tap-dancing Yeddim). | ||
Subtle Silver Declaration | Ln. 136 | You can hide the Tell. | ||
Twin-Faced Hero | Ln. 136 | You can change sex in all forms. | ||
Deadly Beastman Transformation | Ln. 136 | You can take on the beastman war form. |
Claws of the Silver Moon (Lunars, page 144) ^
Using this charm upgrades your natural attacks by fist, kick, or clinch by Accuracy +2, Damage +(Strength)L, and can parry lethal attacks without other charms or stunts. For another mote, affect all other natural attacks. For two more motes at Essence 3, make the accuracy bonus +(Dexterity). At Essence 4, spend 2 more motes to do Damage +(Strength +2)/(Essence +1) and the Overwhelming tag. When activating Deadly Beastman Transformation, committing 1 mote will add the basic advantages, while 3 motes will give all available ones.
Cost: 4m, 1wp; Type: Simple (Speed 4); Duration: One scene -- Keywords: Combo-OK, Gift, Obvious
Third Dexterity Excellency - Overwhelming (Lunars, page 141) ^
You can use this Charm to reroll any Dexterity-based roll or effect after the roll, regardless of the Ability in use. After the second roll, the character may choose to use it over the first if they want. This Charm can also enhance unrolled uses of the relevant Attribute, such as DV by doubling the relevant attribute for the instant.
Cost: 4m per die; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Golden Tiger Stance (Lunars, page 151) ^
Activating this charm in response to an attack removes up to (Dexterity) penalties that apply to your Dodge or Parry Defense. When activated with Relentless Lunar Fury, (Dexterity/2) penalties are removed from all Dodge and Parry Defenses.
Cost: 2m ; Type: Reflexive (Step 2); Duration: Instant -- Keywords: Combo-OK, Fury-OK
Wary Swallow Method (Lunars, page 151) ^
This charm removes the Unexpected quality from a single attack, allowing you to defend against it normally.
Cost: 1m; Type: Reflexive (Step 2); Duration: Instant -- Keywords: Combo-OK
'Wind-Dancing Method'' (Lunars, page 151) ^
This charm enables the Lunar to skip away from an opponent as part of a dodge, traveling (Dexterity + Dodge) yards in any direction, so long as she moves generally away from her attacker. If the opponent does not have enough movement to keep up, any flurry comes to an immediate end.
Cost: 3m; Type: Reflexive (Step 9); Duration: Instant -- Keywords: Combo-OK, Counterattack
Flowing Body Evasion (Lunars, page 151) ^
This charm gives the character a Perfect Dodge, even if the attack is undodgeable. It has the Compassion virtue flaw, and thus acquires a 1wp surcharge if used to defend against a Loved One or other positive Intimacy.
Cost: 4m; Type: Reflexive (Step 2); Duration: Instant -- Keywords: Combo-OK, Obvious, Flaw(Compassion)
Ox-Body Technique (Lunars, page 156) ^
You've taken this charm twice, hardening your form against death by gaining four Dying health levels and eight -2 health levels.
Cost: --; Type: Permanent; Duration: Permanent -- Keywords: Stackable
Hide-Toughening Essence (Lunars, page 160) ^
Each mote spent on this charm adds 2 points of bashing and lethal soak. This natural soak does stack with armor. The Lunar may spend up to (Essence) motes on this charm.
Cost: 1m per 2 soak; Type: Reflexive (Step 7); Duration: One Scene -- Keywords: Combo-OK
First Charisma Excellency - Overwhelming (Lunars, page 140) ^
You can use this Charm to add extra dice to any Charisma-based roll or effect, regardless of the Ability in use. Every mote used to activate this Charm adds one die, up to a limit of your Charisma in extra dice. This Charm can also enhance unrolled uses of the relevant Attribute, such as MPDV.
Cost: 1m per die; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Cobra Hypnotic Method (Lunars, page 165) ^
This charm can be used in social or physical combat, being 6 long ticks for speed in social. The Lunar rolls Charisma + (Presence for single targets, Performance for groups). Anyone whose MDV is less than the rolled successes is made Inactive for the Lunar's Essence in actions. This is unnatural mental influence and can be overcome with 2 willpower.
Cost: 7m; Type: Simple; Duration: (Essence) actions -- Keywords: Combo-OK, Obvious, Social
Hard-Nosed Denial Style (Lunars, page 168) ^
The character may respond to any natural mental influence with a perfect verbal rejoinder, completely defusing the attempt to convince him of something. This Charm functions as a perfect social parry, even against attacks that may not be socially parried. In addition, for the rest of the scene, any similar or supporting arguments suffer from a cumulative -2 external penalty.
Cost: 4m; Type: Reflexive; Duration: Instant (One scene) -- Keywords: Combo-OK, Social
Second Appearance Excellency - Overwhelming (Lunars, page 140) ^
You can use this Charm to add extra success to any Appearance-based roll or effect, regardless of the Ability in use. Every mote used to activate this Charm adds one success, up to a limit of your Appearance/2 (round down). This Charm can also enhance unrolled uses of the relevant Attribute, such as MPDV.
Cost: 1m per die; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Hide of the Cunning Hunter (Lunars, page 176) ^
All distinctive markings (including moonsilver tattoos) dissapear into the Lunar's body, where they can neither be seen or touched (though supernatural senses can detect them).
Cost: 2m; Type: Reflexive; Duration: Indefinite -- Keywords: Combo-OK
Perfect Symmetry (Lunars, page 176) ^
This charm can be used to double the maximum penalty inflicted on others by the Lunar's appearance. At Essence 6, this limit is discarded completely.
Cost: 4m; Type: Simple; Duration: One scene -- Keywords: Combo-OK
Prey's Skin Disguise (Lunars, page 131) ^
You can perform a sacred hunt on other humans (or near human creatures). This takes half a day and triggers a Compassion roll in any Lunar with Compassion 3+ (gaining one point of Limit for each success).
Life of the Hummingbird (Lunars, page 134) ^
The Lunar can take on an animal (or a human's) shape without performing the sacred hunt, so long as she gets a taste of its blood. This new form doesn't last long. Only an hour for a simple taste of blood, or a full day for more blood (at least enough to inflict at least one HL of damage). The time limit for your new shape starts counting down the moment the blood leaves the body - you cannot save it for later use, or lick up old dried blood. Any target that would be a valid target for your Sacred Hunt can provide this benefit.
Changing Plumage Mastery (Lunars, page 135) ^
You can control the details of learned shapes. In animals, you can make fur or feather any appropriate color, and control any identifying marks or blemishes. With human forms, you can alter hair length and clothing. This requires shapeshifting to use.
Internal Form Mastery (Lunars, page 136) ^
You can master your false forms; when in other forms, human or otherwise, you may use the higher of your Dexterity and the Dexterity of your forms. You may still use the lower Dexterity if you wish, such as to hide your Exalted nature.
Subtle Silver Declaration (Lunars, page 136) ^
For one mote, you can perfectly hide the Tell in a learned form, or raise the base effectiveness of the Tell attack by two. When peripheral essence expenditure would reveal the Tell, you can prevent it from becoming obvious with a mote, though it costs one mote for every further essence expenditure.
Twin-Faced Hero (Lunars, page 136) ^
You can take any sex in any form you have, including true forms. This costs a normal amount to shapeshift if keeping the same form, or can be added when shifting to another form for no cost.
Deadly Beastman Transformation (Lunars, page 136) ^
You gain the war form, which is a true form amalgam of your spirit shape and true human form. In this form, you gain +1 to all physical Attributes, even above 5. Also, you have (Essence + 4) mutation points to spend creating your beastial form's traits. These mutations for you are: Horns (2mp), Fur (1mp), Gazelle's Pace (2mp), Inexhaustable (2mp).
Herd Protects Its Own
[Third Dexterity Excellency, Golden Tiger Stance, Wary Swallow Method] (7xp)
A description of what the combo looks like.
Base Cost: 1 willpower
Optional: 4 motes to reroll a Dexterity pool or add to a DV.
Optional: 2 motes to lessen DV penalties.
Optional: 1 mote to remove the Unexpected tag from an attack.
Effect: You may spend 2 motes to lower all DV penalties by your Dexterity, 4, for a single instant. You may also, after making your attack or defense roll, make said roll again by spending 4m. The same expenditure also allows you to double your Dexterity for the purposes of calculating a Static Value; in most cases this will give you +3 to a DV. An unexpected attack can be defended against for 1m.
Bull Dances Away
[First Charisma Excellency, Cobra Hypnotic Method] (5xp)
A description of what the combo looks like.
Base Cost: 7 motes, 1 willpower
Optional: 1 mote per die added to a Charisma-based pool.
Effect: You roll Charisma + (Presence for single targets, Performance for groups). Anyone whose MDV is less than the rolled successes is made Inactive for the Lunar's Essence in actions. You may add dice to this roll at 1 mote per die, up to a limit of your (Charisma).