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Charm List: Gilgamesh, Jackal, Karianna, Menedraile, Merayen, Seraph, Skyla, Spark
Charm Name | Page # | Type | Cost (duration) | Keywords |
---|---|---|---|---|
Melee Charms | ||||
First Melee Excellency | pg. 183 | Reflexive | 1m/die (instant) | Combo-OK |
One Weapon, Two Blows | pg. 191 | Reflexive | 1m (one action) | Combo-OK |
Peony Blossom Attack | pg. 191 | Extra Action | 2m/attack (instant) | Combo-OK, Obvious |
Hungry Tiger Technique | pg. 190 | Supplemental | 1m (instant) | Combo-OK |
Call the Blade | pg. 191 | Reflexive | 1m (instant) | Combo-OK |
Iron Raptor Technique | pg. 192 | Simple(5) | 2m or 4m | Combo-OK, Obvious |
Integrity Charms | ||||
Integrity-Protecting Prana | pg. 199 | Reflexive | 5m, 1wp (one day) | Combo-OK |
Performance Charms | ||||
Second Performance Excellency | pg. 184 | Reflexive | 2m/succ (instant) | Combo-OK |
Investigation Charms | ||||
Third Investigation Excellency | pg. 185 | Reflexive | 4m (instant) | Combo-OK |
Judge's Ear Technique | pg. 213 | Reflexive | 3m (one scene) | Combo-OK |
Courtier's Eye Technique | pg. 214 | Simple | 3m (instant) | Combo-OK |
Know the Soul's Price | pg. 214 | Reflexive | 3m, 1wp (instant) | Combo-OK, Servitude |
Athletics Charms | ||||
First Athletics Excellency | pg. 183 | Reflexive | 1m/die (instant) | Combo-OK |
Graceful Crane Stance | pg. 222 | Reflexive | 3m (one day) | Combo-OK |
Monkey Leap Technique | pg. 223 | Reflexive | 3m (one scene) | Combo-OK |
Thunderbolt Attack Prana | pg. 223 | Supplemental | 3m, 1wp (instant) | Combo-OK, Obvious |
Spider Foot Style | pg. 225 | Reflexive | 4m (one scene) | Combo-OK, Obvious |
Awareness Charms | ||||
Second Awareness Excellency | pg. 184 | Reflexive | 2m/succ (instant) | Combo-OK |
Sight Without Seeing | ^^^^ | Permanent | ||
Dodge Charms | ||||
Shadow Over Water | pg. 227 | Reflexive | 1m (instant) | Combo-OK |
Seven Shadow Evasion | pg. 227 | Reflexive | 3m (instant) | Combo-OK, Obvious |
Stealth Charms | ||||
Easily Overlooked Presence Method | pg. 230 | Simple(6,-1) | 3m (one scene) | Combo-OK |
Ride Charms | ||||
First Ride Excellency | pg. 183 | Reflexive | 1m/die (instant) | Combo-OK |
Socialize Charms | ||||
Mastery of Small Manners | pg. 239 | Reflexive | 1m (next action) | Combo-OK, Social |
First Melee Excellency- Overwhelming (page 183) ^
You use this charm at the declaration stage, spending essence to add dice to a Melee dice pool up to a limit of your Attribute + Melee rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK
Integrity Protecting Prana (page 199) ^
Third Investigation Excellency- Resurgent (page 185) ^
You can use this charm after a roll based on Investigation, allowing you to make the roll again and use whichever result you prefer. When used with unrolled static value derived from Investigation, double the ability for the purposes of the formula in question.
Cost: 4m; Type: Reflexive (4/6); Duration: Instant -- Keywords: Combo-OK
Judge's Ear Technique (page 213) ^
Courtier's Eye Technique (page 214) ^
Know the Soul's Price (page 214) ^
First Athletics Excellency- Overwhelming (page 183) ^
You use this charm at the declaration stage, spending essence to add dice to a Athletics dice pool up to a limit of your Attribute + Athletics rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK
Graceful Crane Stance (page 222) ^
You may use this charm at any time to enhance all your Athletics actions related to Balance and keeping a sure footing. For the rest of the scene after activating this charm, you automatically succeed on any valid Athletics roll to keep your balance. In addition, this charm allows you to keep your footing on any surface at least as strong and wide as a human hair -- treating it as a three-foot-wide ledge capable of supporting a thousand pounds of weight.
Cost: 3m; Type: Reflexive(1); Duration: One Scene -- Keywords: Combo-OK
Second Awareness Excellency - Triumphant (page 184) ^
You use this charm at the declaration stage, spending essence to add successes to an Awareness roll up to a limit of half your Attribute + Awareness rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 2m/success; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK
Sight Without Seeing (custom charm) ^
Shadow Over Water (page 227) ^
Seven Shadow Evasion (page 227) ^
Flaw of Invulnerability: Valor
Easily Overlooked Presence Method (page 230) ^
This charm makes the character more dififcult to notice unless circumstances or battle readiness make her obvious. Any Awareness or Investigation roll to notice the Solar fail automatically, unless the Solar is currently in battle or the observer has at least a two die bonus from circumstances.
Cost: 3m; Type: Simple (6,-1); Duration: One Scene -- Keywords: Combo-OK
First Ride Excellency- Overwhelming (page 183) ^
You use this charm at the declaration stage, spending essence to add dice to a Ride dice pool up to a limit of your Attribute + Ride rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK
Mastery of Small Manners (page 239) ^
Daiklave Diplomacy
[First Melee Excellency, Hungry Tiger Technique, Peony Blossom Attack, Seven Shadow Evasion] (10xp)
A whirlwind of Orichalcum, Menedraile slices through his opponents with his blows while nimbly avoiding even their most perfect attacks.
Base Cost: 1 willpower.
Per Attack: 3m per attack; maximum of (Essence + 1) attacks.
Optional: 1 mote per die to boost Melee pools or PDV.
Optional: 3 mote for a Perfect Dodge.
Effect: This combo gives up you up to 4 attacks, all at full dice pool and with successes counting double for damage purposes. You can further boost the dice pool for attacks with your Melee Excellency, or spend 3m to perfectly dodge an attack.
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