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Charm List: Gilgamesh, Jackal, Karianna, Menedraile, Merayen, Seraph, Skyla, Spark

Charm Table
Charm NamePage #TypeCost (duration)Keywords
Melee Charms    
First Melee Excellencypg. 183Reflexive1m/die (instant)Combo-OK
One Weapon, Two Blowspg. 191Reflexive1m (one action)Combo-OK
Peony Blossom Attackpg. 191Extra Action2m/attack (instant)Combo-OK, Obvious
Hungry Tiger Techniquepg. 190Supplemental1m (instant)Combo-OK
Call the Bladepg. 191Reflexive1m (instant)Combo-OK
Iron Raptor Techniquepg. 192Simple(5)2m or 4mCombo-OK, Obvious
Integrity Charms    
Integrity-Protecting Pranapg. 199Reflexive5m, 1wp (one day)Combo-OK
Performance Charms    
Second Performance Excellencypg. 184Reflexive2m/succ (instant)Combo-OK
Investigation Charms    
Third Investigation Excellencypg. 185Reflexive4m (instant)Combo-OK
Judge's Ear Techniquepg. 213Reflexive3m (one scene)Combo-OK
Courtier's Eye Techniquepg. 214Simple3m (instant)Combo-OK
Know the Soul's Pricepg. 214Reflexive3m, 1wp (instant)Combo-OK, Servitude
Athletics Charms    
First Athletics Excellencypg. 183Reflexive1m/die (instant)Combo-OK
Graceful Crane Stancepg. 222Reflexive3m (one day)Combo-OK
Monkey Leap Techniquepg. 223Reflexive3m (one scene)Combo-OK
Thunderbolt Attack Pranapg. 223Supplemental3m, 1wp (instant)Combo-OK, Obvious
Spider Foot Stylepg. 225Reflexive4m (one scene)Combo-OK, Obvious
Awareness Charms    
Second Awareness Excellencypg. 184Reflexive2m/succ (instant)Combo-OK
Sight Without Seeing^^^^Permanent  
Dodge Charms    
Shadow Over Waterpg. 227Reflexive1m (instant)Combo-OK
Seven Shadow Evasionpg. 227Reflexive3m (instant)Combo-OK, Obvious
Stealth Charms    
Easily Overlooked Presence Methodpg. 230Simple(6,-1)3m (one scene)Combo-OK
Ride Charms    
First Ride Excellencypg. 183Reflexive1m/die (instant)Combo-OK
Socialize Charms    
Mastery of Small Mannerspg. 239Reflexive1m (next action)Combo-OK, Social


Menedraile's Melee Charms

First Melee Excellency- Overwhelming (page 183) ^
You use this charm at the declaration stage, spending essence to add dice to a Melee dice pool up to a limit of your Attribute + Melee rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

Menedraile's Integrity Charms

Integrity Protecting Prana (page 199) ^

Menedraile's Investigation Charms

Third Investigation Excellency- Resurgent (page 185) ^
You can use this charm after a roll based on Investigation, allowing you to make the roll again and use whichever result you prefer. When used with unrolled static value derived from Investigation, double the ability for the purposes of the formula in question.
Cost: 4m; Type: Reflexive (4/6); Duration: Instant -- Keywords: Combo-OK

Judge's Ear Technique (page 213) ^

Courtier's Eye Technique (page 214) ^

Know the Soul's Price (page 214) ^

Menedraile's Athletics Charms

First Athletics Excellency- Overwhelming (page 183) ^
You use this charm at the declaration stage, spending essence to add dice to a Athletics dice pool up to a limit of your Attribute + Athletics rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

Graceful Crane Stance (page 222) ^
You may use this charm at any time to enhance all your Athletics actions related to Balance and keeping a sure footing. For the rest of the scene after activating this charm, you automatically succeed on any valid Athletics roll to keep your balance. In addition, this charm allows you to keep your footing on any surface at least as strong and wide as a human hair -- treating it as a three-foot-wide ledge capable of supporting a thousand pounds of weight.
Cost: 3m; Type: Reflexive(1); Duration: One Scene -- Keywords: Combo-OK

Menedraile's Awareness Charms

Second Awareness Excellency - Triumphant (page 184) ^
You use this charm at the declaration stage, spending essence to add successes to an Awareness roll up to a limit of half your Attribute + Awareness rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 2m/success; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

Sight Without Seeing (custom charm) ^

Menedraile's Dodge Charms

Shadow Over Water (page 227) ^

Seven Shadow Evasion (page 227) ^
Flaw of Invulnerability: Valor

Menedraile's Stealth Charms

Easily Overlooked Presence Method (page 230) ^
This charm makes the character more dififcult to notice unless circumstances or battle readiness make her obvious. Any Awareness or Investigation roll to notice the Solar fail automatically, unless the Solar is currently in battle or the observer has at least a two die bonus from circumstances.
Cost: 3m; Type: Simple (6,-1); Duration: One Scene -- Keywords: Combo-OK

Menedraile's Ride Charms

First Ride Excellency- Overwhelming (page 183) ^
You use this charm at the declaration stage, spending essence to add dice to a Ride dice pool up to a limit of your Attribute + Ride rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

Menedraile's Socialize Charms

Mastery of Small Manners (page 239) ^


Combos

Daiklave Diplomacy
[First Melee Excellency, Hungry Tiger Technique, Peony Blossom Attack, Seven Shadow Evasion] (10xp)

A whirlwind of Orichalcum, Menedraile slices through his opponents with his blows while nimbly avoiding even their most perfect attacks.

Base Cost: 1 willpower.
Per Attack: 3m per attack; maximum of (Essence + 1) attacks.
Optional: 1 mote per die to boost Melee pools or PDV.
Optional: 3 mote for a Perfect Dodge.
Effect: This combo gives up you up to 4 attacks, all at full dice pool and with successes counting double for damage purposes. You can further boost the dice pool for attacks with your Melee Excellency, or spend 3m to perfectly dodge an attack.


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