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Charm List: Angel Brass, Harmony Arkham, Joseph Cleburne, Mei Xihou, Saphia Marais, Thea Vallas
Charm Name | Page # | Type | Cost (duration) | Keywords | |
---|---|---|---|---|---|
Athletics Charms | |||||
Graceful Crane Stance | Core. 222 | Reflexive | 3m (scene) | Combo-OK | |
First Athletics Excellency | Core. 183 | Reflexive | 1m/dice (Instant) | Combo-OK | |
Thunderbolt Attack Prana | Core. 223 | Supplemental | 3m, 1wp (Instant) | Combo-OK, Obvious | |
Brawl Charms | |||||
First Brawl Excellency | Core. 183 | Reflexive | 1m/dice (Instant) | Combo-OK | |
Craft Charms | |||||
Craftsman Needs No Tools | Core. 213 | Supplemental | 7m, 1wp (Instant) | Combo-OK | |
Crack-Mending Technique | Core. 212 | Supplemental | 10m, 1wp (instant) | Combo-OK, Touch | |
Second Craft Excellency | Core. 184 | Reflexive | 2m/sux (instant) | Combo-OK | |
Investigation Charms | |||||
First Investigation Excellency | Core. 183 | Reflexive | 1m/dice (Instant) | Combo-OK | |
Judge's Ear Technique | Core. 213 | Reflexive (1) | 3m (One scene) | Combo-OK | |
Occult Charms | |||||
Spirit-Detecting Glance | Core. 221 | Reflexive (1) | 3m (scene) | Combo-OK | |
All-Encompassing Sorcerer's Sight | Core. 222 | Reflexive (1) | 6m (scene) | Combo-OK | |
Larceny Charms | |||||
First Larceny Excellency | Core. 183 | Reflexive | 1m/dice (Instant) | Combo-OK | |
Flawless Pickpocketing Technique | Core. 228 | Supplemental | 3m (Instant) | Combo-OK | |
Linguistics Charms | |||||
Third Linguistics Excellency | Core. 185 | Reflexive (4,6) | 4m (Instant) | Combo-OK | |
Sagicious Reading of Intent | Core. 233 | Reflexive (2) | 3m (instant) | Combo-OK, Social | |
Medicine Charms | |||||
Flawless Diagnosis Technique | Core. 220 | Reflexive | 1m (Instant) | Combo-OK | |
Touch of Blissful Release | Core. 218 | Simple (Spd 5) | 5m (Essence in hours) | Combo-OK, Touch | |
Second Medicine Excellency | Core. 184 | Reflexive | 2m/sux (instant) | Combo-OK | |
Wholeness-Restoring Meditation | Core. 220 | Permanent | - (Permanent) | Touch |
All-Encompassing Sorcerer's Sight (Core 222) ^
Harmony now can observe patterns of Essence, making all Charms look Obvious to her, dematerialized and invisible characters visible, artifacts, manses, and demesnes are recognizable, and she can notice anyone with Essence 4+.
Cost: 3m; Type: Reflexive (1); Duration: One scene -- Keywords: Combo-OK
Crack-Mending Touch (Core 212) ^
With this Charm, Harmony can repair things insanely fast (nine hours of work for every one hour she actually does) without the need for tools, rebuilding them as seamlessly as if they were new.
Cost: 10m, 1wp; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Touch
Craftsman Needs No Tools (Core 213) ^
With this Charm, Harmony is capable of making wonders with her own hands, no longer needing tools and having no penalty for lacking them, though she still needs materials. However, if she does have the tools needed, she omits the need to spend willpower. For every hour she invests in Crafting with this Charm, she does nine hours of work. She also uses the highest of her Dexterity, Perception or Intelligence. (Which doesn't make a difference here since she's 4 on all of them.)
Cost: 7m, 1wp; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK
Flawless Diagnosis Technique (Core 220) ^
This Charm allows Harmony to figure out which of a victim's observable traits and described symptoms are medically related. If she uses it as part of a formal diagnosis (Speed 5 long ticks), she is protected from any error. If she has enough information, she can correctly identify each condition, its source, and additional effects. If she doesn't have enough information, she knows a key piece of the puzzle is missing.
Cost: 1m; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Judge's Ear Technique (Core 213) ^
With this Charm, Harmony can detect all deliberate lies and half-truths presented to her, though she can't recognize which part of the truth when such half-lies occur. If another Charm contests this, she adds three successes to the Perception + Investigation roll to oppose the other Charm.
Cost: 3m; Type: Reflexive; Duration: One scene -- Keywords: Combo-OK
Flawless Pickpocketing Technique (Core 228) ^
Harmony can automatically succeed in pickpocketing someone, if they are not in active use and she can reach them. If another Charm contests this, Harmony adds 3 successes to the Dexterity + Larceny roll to oppose the other Charm. Ordinary senses can not notice the theft, and even people using supernatural Awareness suffer a +4 difficulty in catching Harmony in the act.
Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK
Graceful Crane Stance (Core 223) ^
Harmony is able to succeed at any Athletics action to keep her balance, and to keep her footing on any surface at least as strong and wide as a human hair.
Cost: 3m; Type: Reflexive; Duration: One scene -- Keywords: Combo-OK
Sagicious Reading of Intent (Core 233) ^
This Charm lets Harmony see the motivation behind a given statement Harmony reads or hears, an one-sentence summary of what the person making the statement wants. If the Charm is used defensively against someone with fundamentally hostile intentions towards Harmony or her Motivation, this Charm negates the attack perfectly.
Cost: 3m; Type: Reflexive (2); Duration: One scene -- Keywords: Combo-OK, Social
Spirit-Detecting Glance (Core 221) ^
Harmony now can see, hear, smell and feel (but not touch) dematerialized beings.
Cost: 3m; Type: Reflexive (1); Duration: One scene -- Keywords: Combo-OK
Thunderbolt Attack Prana (Core 223) ^
This Charm adds one bonus success to Step 3 of an attack using Harmony's signature move of swinging her hammer downward to nail her opponent into the ground, and doubles the post-soak damage of the attack.
Cost: 3m, 1wp; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Obvious
Touch of Blissful Release (Core 218) ^
Harmony can cancel up to 3 points of penalties from Sickness, Poison or Crippling effects, as well as wound penalties, lasting for three hours and five minutes. It isn't physically addictive.
Cost: 5m; Type: Simple (Speed 5); Duration: Essence in hours -- Keywords: Combo-OK, Touch
Wholeness-Restoring Meditation (Core 220) ^
Harmony can cure Crippling effects and such attempts will be considered supernatural. If she makes 5 or more successes on the roll, she can heal a normally incurable Crippling effect for five motes. It takes an hour and still takes a few days to repeat normally permanent effects.
Cost: -; Type: Permanent; Duration: Permanent -- Keywords: Touch
First Athletics Excellency (Core 183) ^
Harmony can roll up to (3 + Attribute) additional dice to Athletics rolls.
Cost: 1m/dice; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
First Brawl Excellency (Core 183) ^
Harmony can roll up to (3 + Attribute) additional dice to Brawl rolls.
Cost: 1m/dice; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
First Investigation Excellency (Core 183) ^
Harmony can roll up to (3 + Attribute) additional dice to Investigation rolls.
Cost: 1m/dice; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
First Larceny Excellency (Core 183) ^
Harmony can roll up to (3 + Attribute) additional dice to Larceny rolls.
Cost: 1m/dice; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Second Craft Excellency (Core 184) ^
Harmony can add up to (5 + Attribute)/2 successes to Craft rolls.
Cost: 2m/success; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Second Medicine Excellency (Core 184) ^
Harmony can add up to (3 + Attribute)/2 successes to Craft rolls.
Cost: 2m/success; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Third Linguistics Excellency (Core 185) ^
Harmony can either reroll a Linguistics roll and keep the result she prefers, or add +3 to her static Linguistics pool.
Cost: 4m; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
I've Gotten Nothing~
[No Charms at all~] (0xp)
Chibi!Harmony just shrugs.!
Base Cost: 0, at least that's nice.
Optional: Sorry, no options.
Effect: NOOOOTHING.