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Pieter

Pieter is a tall and athletic monster of a man, who may have once been attractive except for all the scars he now carries over his features. He was born under an Omen, yet to be determined.

OVERVIEW

  • Level 1, Human, Cleric (Battle Cleric)
  • Languages Spoken: Common, Ranyatil
  • XP: 0
  • Basic Attack: +6

ABILITY SCORES

  • Str 18 (+4)
  • Con 14 (+2)
  • Dex 12 (+1)
  • Int 8 (-1)
  • Wis 14 (+2)
  • Cha 11

DEFENSES

  • AC: 16
  • Fort: 15
  • Reflex: 12
  • Will: 15

HIT POINTS

  • HP: 26
  • Surges: 9
  • Surge Value: 6

TRAINED SKILLS

  • Insight +7
  • Religion +4
  • Heal +7
  • Diplomacy +5
  • Arcana +6

UNTRAINED SKILLS

  • Acrobatics
  • Bluff
  • Dungeoneering +2
  • Endurance +1
  • History -1
  • Intimidate
  • Nature +2
  • Perception +2
  • Stealth
  • Streetwise
  • Thievery
  • Athletics +3

FEATS

  • Cleric: Ritual Caster
  • Human: Stubborn Survivor
    • +2 to saving throws when you have no action points remaining
  • Level 1: Distant Advantage
    • Gain combat advantage with ranged and area attacks against flanked enemies

POWERS

  • Cleric at-will 1: Righteous Brand
    • Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your Strength modifier (+4) until the end of your next turn. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Morningstar: +6 attack, 1d10+4 damage
  • Cleric at-will 1: Sacred Flame
    • Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier (+2) radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier (+0) + one-half your level or to make a saving throw. Increase damage to 2d6 + Wisdom modifier (+2) at 21st level. Holy Symbol: +2 attack, 1d6+2 damage
  • Human: Lance of Faith
    • Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+2) radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. Increase damage to 2d8 + Wisdom modifier (+2) at 21st level. Holy Symbol: +2 attack, 1d8+2 damage
  • Cleric encounter 1: Healing Strike
    • Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge. Morningstar: +6 attack, 2d10+4 damage regain an additional 2 hit points.
  • Cleric daily 1: Cascade of Light
    • Attack: Wisdom vs. Will Hit: 3d8 + Wisdom modifier (+2) radiant damage, and the target gains vulnerability 5 to all your attacks (save ends). Miss: Half damage, and the target gains no vulnerability. Holy Symbol: +2 attack, 3d8+2 damage
  • Cleric Encounter 1: Divine Fortune
    • Channel Divinity: You can use only one channel divinity power per encounter Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
  • Cleric Encounter 1: Healing Word
    • Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

ITEMS

Ritual Book, Chainmail (+6/-1/-1), Morningstar (1d10), Holy Symbol (1d8), Adventurer's Kit

RITUALS

Gentle Repose, Arcane Mark

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