Imbued

Imbued

The Imbued

Battle Arts

Setting?

Charm Trees

Blood

Entertainers, healers, sportsmen and women, the Blood imbued are responsible for the wellbeing of the people, easing hurt in body and mind, bringing joy.

Associations

Blood is ... warm, life giving, red, sweet, carmine, bitter, it flows, associated with the heart.

Concepts

 Healer. `Lion' Tamer. Entertainer. 

Aspect Abilities

Animalia, Atheltics, Brawl, Medicine, Performance.

Anima

Blood imbued can make their body as blood, or so it seems to all observers, the supernatural fluidity granting them a +Essence bonus to one Dodge or Athletics roll in a turn.

Glass

Unseen but always there, they are bodyguards and scribes, subtle where the Stars are bright. Skilled also in the more underhand arts of stealth and covertcy, oftimes the first one might know of a Star's displeasure is the removal of a favoured item ... or awakening with a blade in one's body.

Associations

Glass is ... fragile, sharp, transparent, shatters, shards, fragments, stained, beautiful, clean, clear, relfective.

Concepts

Bodyguard, Ninja, Thief.

Aspect Abilities

Awareness, Larceny, Linguistics, Melee, Stealth.

Anima

Night-Style Anima muting, but costs 3 times, not double.

Stars

Shinning. Inspiring. Wise. Star-Blessed are the leaders of the empire. Filled with greatness but possessing of wisdom too. The Stars shine on us all.

Associations

Stars are ... bright, burning, fusion, flares, inspiring, warming, life bringing.

Concepts

Learned Sage. Enlightened Leader.

Aspect Abilities

Investigation, Lore, Presence, Socialise, Thrown.

Anima

Similar to dawn caste, but inflicts Respect commanding Attitude if Convivtion roll fails.

Steel

The children of Steel are the workers and doers of the empire. They pilot its fleets, build its great works of industry, fight its wars and run its bureaus.

Associations

Steel is ... tough, strong, rusts, hard, building, metal, shiney.

Concepts

 Worker. Doer. Pilot. Soldier. 

Abilities

 Bureaucracy, Pilot, Ranged, Resistance, Technology.  

Anima

 +Ess to Soaks. Hardness = Natural Soak.

Void

Cold. Implacable. Mysterious. The Void-formed weild great power as the navigators of the fleets, practitioners of the true magics and directors of the unchained fury of the great guns of the fleet.

Associations

Void is ... cold, dark, alone, mysterious, deep, open, empty, implacable, enduring, vast, infinate.

Concepts

Occultists, Mystics, Captains of ships

Aspect Abilities

Captial, Dodge, Endurance, Navigate, Occult.

Anima

Some kind of Essence inhibiting field.