Blood
Entertainers, healers, sportsmen and women, the Blood imbued are responsible for the wellbeing of the people, easing hurt in body and mind, bringing joy.
Associations
Blood is ... warm, life giving, red, sweet, carmine, bitter, it flows, associated with the heart.
Concepts
Healer. `Lion' Tamer. Entertainer.
Aspect Abilities
Animalia, Atheltics, Brawl, Medicine, Performance.
Anima
Blood imbued can make their body as blood, or so it seems to all observers, the supernatural fluidity granting them a +Essence bonus to one Dodge or Athletics roll in a turn.
Glass
Unseen but always there, they are bodyguards and scribes, subtle where the Stars are bright. Skilled also in the more underhand arts of stealth and covertcy, oftimes the first one might know of a Star's displeasure is the removal of a favoured item ... or awakening with a blade in one's body.
Associations
Glass is ... fragile, sharp, transparent, shatters, shards, fragments, stained, beautiful, clean, clear, relfective.
Concepts
Bodyguard, Ninja, Thief.
Aspect Abilities
Awareness, Larceny, Linguistics, Melee, Stealth.
Anima
Night-Style Anima muting, but costs 3 times, not double.
Stars
Shinning. Inspiring. Wise. Star-Blessed are the leaders of the empire. Filled with greatness but possessing of wisdom too. The Stars shine on us all.
Associations
Stars are ... bright, burning, fusion, flares, inspiring, warming, life bringing.
Concepts
Learned Sage. Enlightened Leader.
Aspect Abilities
Investigation, Lore, Presence, Socialise, Thrown.
Anima
Similar to dawn caste, but inflicts Respect commanding Attitude if Convivtion roll fails.
Steel
The children of Steel are the workers and doers of the empire. They pilot its fleets, build its great works of industry, fight its wars and run its bureaus.
Associations
Steel is ... tough, strong, rusts, hard, building, metal, shiney.
Concepts
Worker. Doer. Pilot. Soldier.
Abilities
Bureaucracy, Pilot, Ranged, Resistance, Technology.
Anima
+Ess to Soaks. Hardness = Natural Soak.
Void
Cold. Implacable. Mysterious. The Void-formed weild great power as the navigators of the fleets, practitioners of the true magics and directors of the unchained fury of the great guns of the fleet.
Associations
Void is ... cold, dark, alone, mysterious, deep, open, empty, implacable, enduring, vast, infinate.
Concepts
Occultists, Mystics, Captains of ships
Aspect Abilities
Captial, Dodge, Endurance, Navigate, Occult.
Anima
Some kind of Essence inhibiting field.

