| NAME | COVENANT |
| CONCEPT | VIRTUE |
| CLAN | VICE |
| ATTRIBUTES | |||||||
| MENTAL | PHYSICAL | SOCIAL | |||||
| Intelligence | 1 | Strength | 1 | Presence | 1 | ||
| Wits | 1 | Dexterity | 1 | Manipulation | 1 | ||
| Resolve | 1 | Stamina | 1 | Composure | 1 |
| ABILITIES | |||||||
| MENTAL | PHYSICAL | SOCIAL | |||||
| Academics | Athletics | Animal Ken | |||||
| Computer | Brawl | Empathy | |||||
| Crafts | Drive | Expression | |||||
| Investigation | Firearms | Intimidation | |||||
| Medicine | Larceny | Persuasion | |||||
| Occult | Stealth | Socialize | |||||
| Politics | Survival | Streetwise | |||||
| Science | Weaponry | Subterfuge |
| DISCIPLINES | SPECIALTIES | |||
| Linguistics: Native; Learned, |
| COMBAT STATS | OTHER ADVANTAGES | |||
| Health | 7 | Humanity | ***** ** | |
| - - - - | - - - | Blood Potency | 1 | ||
| SIZE | 5 | Willpower | **** | |
| x x x x - | - - - - - | ||||
| DEFENSE | 2 | |||
| INITIATIVE | 4 | VITAE | 10 (1 per turn) | |
| SPEED | 9 | 1d10 to start | or "5" default |
| MERITS & FLAWS | ||
| MERITS | Value | Notes |
| FLAWS | Value | Notes |
• Attributes 5/4/3
• Skills 11/7/4 (+3 Specialties)
• Merits 7
• (Buying the fifth dot in any area costs two points)
• Health = Stamina + Size
• Willpower = Resolve + Composure
• Size = 5 for adult humans
• Defense = Lowest of Dexterity or Wits
• Initiative Mod = Dexterity + Composure
• Speed = Strength + Dexterity +5
• Starting Morality = 7

