NAME | COVENANT |
CONCEPT | VIRTUE |
CLAN | VICE |
ATTRIBUTES | |||||||
MENTAL | PHYSICAL | SOCIAL | |||||
Intelligence | 1 | Strength | 1 | Presence | 1 | ||
Wits | 1 | Dexterity | 1 | Manipulation | 1 | ||
Resolve | 1 | Stamina | 1 | Composure | 1 |
ABILITIES | |||||||
MENTAL | PHYSICAL | SOCIAL | |||||
Academics | Athletics | Animal Ken | |||||
Computer | Brawl | Empathy | |||||
Crafts | Drive | Expression | |||||
Investigation | Firearms | Intimidation | |||||
Medicine | Larceny | Persuasion | |||||
Occult | Stealth | Socialize | |||||
Politics | Survival | Streetwise | |||||
Science | Weaponry | Subterfuge |
DISCIPLINES | SPECIALTIES | |||
Linguistics: Native; Learned, |
COMBAT STATS | OTHER ADVANTAGES | |||
Health | 7 | Humanity | ***** ** | |
- - - - | - - - | Blood Potency | 1 | ||
SIZE | 5 | Willpower | **** | |
x x x x - | - - - - - | ||||
DEFENSE | 2 | |||
INITIATIVE | 4 | VITAE | 10 (1 per turn) | |
SPEED | 9 | 1d10 to start | or "5" default |
MERITS & FLAWS | ||
MERITS | Value | Notes |
FLAWS | Value | Notes |
• Attributes 5/4/3
• Skills 11/7/4 (+3 Specialties)
• Merits 7
• (Buying the fifth dot in any area costs two points)
• Health = Stamina + Size
• Willpower = Resolve + Composure
• Size = 5 for adult humans
• Defense = Lowest of Dexterity or Wits
• Initiative Mod = Dexterity + Composure
• Speed = Strength + Dexterity +5
• Starting Morality = 7