NAMECOVENANT
  
 
CONCEPTVIRTUE
  
 
CLANVICE
  
 
ATTRIBUTES
MENTAL  PHYSICAL  SOCIAL 
Intelligence1 Strength1 Presence1
Wits1 Dexterity1 Manipulation1
Resolve1 Stamina1 Composure1
ABILITIES
MENTAL  PHYSICAL  SOCIAL  
Academics  Athletics  Animal Ken 
Computer  Brawl  Empathy 
Crafts  Drive  Expression 
Investigation  Firearms  Intimidation 
Medicine  Larceny  Persuasion 
Occult  Stealth  Socialize 
Politics  Survival  Streetwise 
Science  Weaponry  Subterfuge 
DISCIPLINES  SPECIALTIES 
     
     
     
Linguistics: Native; Learned,
COMBAT STATS  OTHER ADVANTAGES 
Health7 Humanity***** **
- - - - | - - -  Blood Potency1
     
SIZE5 Willpower****
   x x x x - | - - - - - 
DEFENSE2   
INITIATIVE4 VITAE10 (1 per turn)
SPEED9 1d10 to startor "5" default
MERITS & FLAWS  
MERITSValueNotes
FLAWSValueNotes

• Attributes 5/4/3

• Skills 11/7/4 (+3 Specialties)

• Merits 7

• (Buying the fifth dot in any area costs two points)

• Health = Stamina + Size

• Willpower = Resolve + Composure

• Size = 5 for adult humans

• Defense = Lowest of Dexterity or Wits

• Initiative Mod = Dexterity + Composure

• Speed = Strength + Dexterity +5

• Starting Morality = 7