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Void Bolt
Cost: 5 motes, plus 1 mote per (Essence)L damage Duration: Instant Type: Simple Minimum Lore: 4 Minimum Essence: 3 Prerequisite Charms: Crypt Bolt
The character draws from his hand a crackling bolt of black lightning, which leaps easily from the Abyssals outstretched hand toward his enemies. The effects of this charm are very similar to Crypt Bolt, except moreso; metal turns black and cracks apart, wood withers to dust, and flesh is ripped down to the bone. The character's player rolls his Dexterity + Athletics or Thrown (whichever you prefer), applying an Accuracy bonus equal to his Essence rating. The attack has a range of (Essence x 15) yards, and does a base damage equal to the characters Essence for every mote the character spends above the base cost. The character cannot spend more additional Essence than his Stamina + Essence rating. This bolt inflicts aggravated damage against Fair Folk and Creatures of the Wyld.
Essence Siphon Technique
Cost: 3 motes Duration: Indefinate Type: Simple Minimum Lore: 3 Minimum Essence: 3 Prerequisite Charms: Essence-Scattering Blast
An Abyssal Exalt with this charm can slowly siphon off the Essence of willing associates, taking some of the natural flow of essence that sustains them and instead diverting it to their own pattern to refuel their beings. In order to use this charm the Abyssal must gently kiss the willing target on their forehead, setting up the Essence Siphon itself, and commit the motes necessary for the charm. Each Essence siphon allows the Abyssal to regenerate one mote of essence per hour (regardless of activity level) for as long as he keeps the essence cost of this charm commited. Multiple Siphons are cumulative and an Abyssal can have as many as he is willing to bear the cost of.
This relationship is not without its drain on the subject, however. A mortal suffers from one point of lethal damage per week, and is generally left weary and lethargic by the slow drain of essence from his system. An Exalt who bears an Abyssals Essence Siphon must be able to respiratate normally in Creation, but can generally bear the burden easier than most mortals, only having their essence regeneration rate lowered by two points per hour. The essence regained from an Essence Siphon always fills the characters natural pools before having any effect on her Blood Feast pool.
Stealing the Dragon's Bounty
Cost: 1 willpower Duration: Instant Type: Simple Minimum Lore: 5 Minimum Essence: 3 Prerequisite Charms: Breath-Draining Prana, Radiant Blight Technique
The Abyssal constructs several long barbed tendrils of Essence within his anima when he first learns this charm, which he uses whenever he activates this charm to rip essence raw and struggling from the natural Dragon Lines of Creation. The Abyssal regains a number of motes of Essence every time he uses this charm equal to his Willpower rating, though this act is not without repercussions. Whenever the Abyssal uses this charm, he slightly damages the very veins of Creation and consumes some of the vitality of the world. Most regions have enough vitality to sustain four uses of this charm before it's drained beyond any ability to suport the Abyssal. Any naturally respiring creature in the same region suffers from the Abyssals cannabalism, lowering his base essence regeneration rate. This subtracts 1 mote from his at ease rate, and 2 motes from his at rest rate. Thus after four uses of this charm other Exalted users in the region are unable to regain essence. One use of this charm usually heals after about three days, though each repeated use resets this clock entirely.
A region is defined as a fairly large area, such as the district of a city or a stretch of woods. In general, even one simply moving through a region will suffer from the Abyssals depredations while it has been injured, though only at half its normal penality (-1 to ease per two activations) unless he spends most of the hour within the afflicted area. The Abyssals castemark begins to bleed whenever he uses this charm.