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Enhancements

New and Modified Enhancements:

Mega-Strength:

  • Magnify (+2 auto-successes on Strength-based damage pools and Might rolls.)

Mega-Dexterity:

  • Accuracy (1Q: +3 dice to one attack roll.)
  • Physical Prodigy (1Q: +3 dice to one Athletics, Perform (Dance) or other roll involving quick, dextrous movement - this specifically may include dodge rolls.)
  • Reflexive Defense (1Q: one free "fully defensive" action.)
  • Dynamic Evasion (+1 difficulty to hit.)

Mega-Stamina:

  • Durability (1Q: convert one incidence of Lethal physical damage into Bashing. Purchasing this Enhancement a second time extends the effect to Energy damage. Purchasing it a third time allows physical or energy damage to be converted from Aggravated to Lethal, though the Enhancement cannot convert the same incidence of damage more than once, so Aggravated cannot be made into Lethal and then into Bashing.)
  • Impervious (1Q: roll Stamina. Each success reduces the pre-soak damage pool of an incoming incidence by 1.)
  • Undaunted (double the hardness value of all soak gained from Stamina.)