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| Strength | Dexterity | Stamina |
|---|---|---|
| Might | (Archery) | Resistance |
| Athletics | ||
| Brawl | ||
| [Drive] | ||
| [Firearms] | ||
| Larceny | ||
| Martial Arts | ||
| Melee | ||
| [Pilot] | ||
| Stealth | ||
| (Thrown) | ||
| Perception | Intelligence | Wits |
| Awareness | [Academics] | [Biz] |
| Investigation | Bureaucracy | Crafts |
| [Computer] | (Sail) | |
| [Engineering] | ||
| Linguistics | ||
| {Lore} | ||
| Medicine | ||
| {Occult} | ||
| [Science] | ||
| Survival | ||
| Appearance | Manipulation | Charisma |
| Presence | Subterfuge | Perform |
| (Ride) |
(Anachronistic Skills)
[Modern Skills - no Charms available]
{Exclusively Ancient Skills - not normally available to non-Exalts}
Subterfuge is considered interchangable with Socialize, and uses the Socialize charm trees. Similarly for Perform and Performance. Athletics gains all the functions and charms of Dodge, while loosing all Strength-based rolls and charms to Might.