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Strength | Dexterity | Stamina |
---|---|---|
Might | (Archery) | Resistance |
Athletics | ||
Brawl | ||
[Drive] | ||
[Firearms] | ||
Larceny | ||
Martial Arts | ||
Melee | ||
[Pilot] | ||
Stealth | ||
(Thrown) | ||
Perception | Intelligence | Wits |
Awareness | [Academics] | [Biz] |
Investigation | Bureaucracy | Crafts |
[Computer] | (Sail) | |
[Engineering] | ||
Linguistics | ||
{Lore} | ||
Medicine | ||
{Occult} | ||
[Science] | ||
Survival | ||
Appearance | Manipulation | Charisma |
Presence | Subterfuge | Perform |
(Ride) |
(Anachronistic Skills)
[Modern Skills - no Charms available]
{Exclusively Ancient Skills - not normally available to non-Exalts}
Subterfuge is considered interchangable with Socialize, and uses the Socialize charm trees. Similarly for Perform and Performance. Athletics gains all the functions and charms of Dodge, while loosing all Strength-based rolls and charms to Might.