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⚠ <pre>CHARACTER NAME CHARACTER RACE Juliana Delani Human CHARACTER CONCEPT AFFILIATION Righteous Defender The White Tower CLASS/LEVEL ALIGNMENT Paladin/3 Lawful Good

EXPERIENCE: 3,000 NEXT LEVEL- 6,000 (50%)


ABILITY score modifier HIT POINTS: 28 / 28 hp ST Rength? 12 +1 ACTION POINTS: 6 / 6 DE Xterity? 10 +0 CO Nstitution? 14 +2 INITIATIVE: +0 IN Telligence? 12 +1 SPEED: 20 feet WI Sdom? 15 +2 BASE ATTACK: +3 CH Arisma? 17 +3 ENCUMBRACE: Medium

SAVING THROWS modifier COMBAT RATIN Gs? Fortitude +8 Melee Combat: +4 (+1 strength) Reflex +5 Ranged Combat: +3 (+0 dexterity) Will +6 Armor Class: 18 (10 base, +6 armor, +2 shield)

modifier SKILL detailed modifiers +13 Diplomacy 6 ranks, +3 charisma, +2 feat, +2 synergy +6 Handle Animal 3 ranks, +3 charisma +4 Knowledge (Nobility) 3 ranks, +1 intelligence +3 Knowledge (Religion) 2 rank, +1 intelligence +5 Ride 5 ranks, +0 dexterity +0 Sense Motive 5 rank, +2 wisdom, +2 feat

WEAPON GROUPS: Basic Weapons, Light Blades, Heavy Blades, Spears & Lances FEATS notes Mounted Combat You can make a Ride check once per round, if your mount is hit in combat. If

				you roll higher than the opponents roll, you negate the attack.

Negotiator You gain a +2 feat bonus on Diplomacy and Sense Motive checks. Ride-By Attack When you are mounted and make a charge attack, you can move, attack,

				and then move again.  You cannot deviate from a straight line, nor move
				more than double your mounted speed.

CHARACTER TRAITS: Relentless; "you don't know the meaning of the word 'tired', but when you finally do feel the fatigue..." (+2 bonus to constitution checks to resist fatigue; you skip fatigued and go straight to exhausted)

PALADIN ABILITIES

  • A Paladin can Detect Evil at will, as per the spell.
  • You can Smite Evil, once per day. This attack adds your Charisma bonus to the attack roll, and deals
	one extra damage point per Paladin level.  This power only works on evil beings; if accidentally used on 
	an opponent who is not evil, the smite attempt is wasted.
  • Paladin's benefit from Divine Grace, adding their Charisma modifier to all saving throws.
  • You can Lay on Hands to heal damage, up to Charisma modifier x Paladin Level hit points per day (9).
  • You radiate a Aura of Courage out to 10 feet, giving all allies a +4 morale bonus against fear effects.
	The Paladin is herself immune to fear effects.
  • The Divine Health ability makes the Paladin immune to all diseases, including magical diseases.

GEAR wt. Traveler's Outfit 5 lbs. Holy Symbol, Silver 1 lb. Backpack 2 lbs. ^ Winter Blanket 3 lbs. ^ Map Case 1/2 lb. ^ Flint and Steel n/a ^ Whetstone 1 lb. ^ Silk Rope, 10 feet 5 lbs. ^ Flask of Holy Water 1 lb.

Belt Pouch ^ 18 gold pieces, 18 silver pieces, 8 copper pieces Waterskin 4 lbs. Trail Rations; x3 days 1 lb. each (3)

STOWED GEAR, HOLDINGS, and MOUNT One weeks' food, lodging and stabling in a common inne

Light Warhorse ^ Leather Barding ^ Bit & Bridle ^ Military Saddle ^ Saddlebag

WEAPON Longsword +1

	You have a attack bonus of +5 with this weapon, and inflict 1d8+2 damage on a successful hit.  This 

weapon threatens a critical hit on a roll of 19-20, and inflicts 2d8+4 damage on a critical hit. This is a one -handed slashing weapon, which weighs 4 lbs.

	If using Smite Evil (once per day), your attack bonus increases to +8 and you do 1d8+5 damage.  The

critical damage increases to 2d8+10, but the threat range remains the same.

ARMOR Banded Mail & Heavy Steel Shield

	This suit of armor gives a +6 armor bonus to AC, while the shield adds a +2 shield bonus.  The armor

check penalty is -6/-2 (armor/shield), and the maximum dexterity bonus allowable is +1. This armor has an Arcane Spell Failure rate of 35%, and lowers ones speed to 20 feet. It weighs 35 lbs.

total weight (64.5 lbs) pg. 162 ENCUMBRANCE scale Mx Dex? Check Speed/Run LIGHT 0-43 lbs none none 30 ft/x4 MEDIUM 44-86 lbs +3 -3 20 ft/x4 HEAVY 87-130 lbs +1 -6 15 ft/3⚠ </pre>