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CHARACTER NAME CHARACTER RACE
Juliana Delani Human
CHARACTER CONCEPT AFFILIATION
Righteous Defender The White Tower
CLASS/LEVEL ALIGNMENT
Paladin/3 Lawful Good
EXPERIENCE: 3,000 NEXT LEVEL- 6,000 (50%)
ABILITY score modifier HIT POINTS: 28 / 28 hp ST Rength? 12 +1 ACTION POINTS: 6 / 6 DE Xterity? 10 +0 CO Nstitution? 14 +2 INITIATIVE: +0 IN Telligence? 12 +1 SPEED: 20 feet WI Sdom? 15 +2 BASE ATTACK: +3 CH Arisma? 17 +3 ENCUMBRACE: Medium
SAVING THROWS modifier COMBAT RATIN Gs? Fortitude +8 Melee Combat: +4 (+1 strength) Reflex +5 Ranged Combat: +3 (+0 dexterity) Will +6 Armor Class: 18 (10 base, +6 armor, +2 shield)
modifier SKILL detailed modifiers +13 Diplomacy 6 ranks, +3 charisma, +2 feat, +2 synergy +6 Handle Animal 3 ranks, +3 charisma +4 Knowledge (Nobility) 3 ranks, +1 intelligence +3 Knowledge (Religion) 2 rank, +1 intelligence +5 Ride 5 ranks, +0 dexterity +0 Sense Motive 5 rank, +2 wisdom, +2 feat
WEAPON GROUPS: Basic Weapons, Light Blades, Heavy Blades, Spears & Lances FEATS notes Mounted Combat You can make a Ride check once per round, if your mount is hit in combat. If
you roll higher than the opponents roll, you negate the attack.
Negotiator You gain a +2 feat bonus on Diplomacy and Sense Motive checks. Ride-By Attack When you are mounted and make a charge attack, you can move, attack,
and then move again. You cannot deviate from a straight line, nor move more than double your mounted speed.
CHARACTER TRAITS: Relentless; "you don't know the meaning of the word 'tired', but when you finally do feel the fatigue..." (+2 bonus to constitution checks to resist fatigue; you skip fatigued and go straight to exhausted)
PALADIN ABILITIES
one extra damage point per Paladin level. This power only works on evil beings; if accidentally used on an opponent who is not evil, the smite attempt is wasted.
The Paladin is herself immune to fear effects.
GEAR wt. Traveler's Outfit 5 lbs. Holy Symbol, Silver 1 lb. Backpack 2 lbs. ^ Winter Blanket 3 lbs. ^ Map Case 1/2 lb. ^ Flint and Steel n/a ^ Whetstone 1 lb. ^ Silk Rope, 10 feet 5 lbs. ^ Flask of Holy Water 1 lb.
Belt Pouch ^ 18 gold pieces, 18 silver pieces, 8 copper pieces Waterskin 4 lbs. Trail Rations; x3 days 1 lb. each (3)
STOWED GEAR, HOLDINGS, and MOUNT One weeks' food, lodging and stabling in a common inne
Light Warhorse ^ Leather Barding ^ Bit & Bridle ^ Military Saddle ^ Saddlebag
WEAPON Longsword +1
You have a attack bonus of +5 with this weapon, and inflict 1d8+2 damage on a successful hit. This
weapon threatens a critical hit on a roll of 19-20, and inflicts 2d8+4 damage on a critical hit. This is a one -handed slashing weapon, which weighs 4 lbs.
If using Smite Evil (once per day), your attack bonus increases to +8 and you do 1d8+5 damage. The
critical damage increases to 2d8+10, but the threat range remains the same.
ARMOR Banded Mail & Heavy Steel Shield
This suit of armor gives a +6 armor bonus to AC, while the shield adds a +2 shield bonus. The armor
check penalty is -6/-2 (armor/shield), and the maximum dexterity bonus allowable is +1. This armor has an Arcane Spell Failure rate of 35%, and lowers ones speed to 20 feet. It weighs 35 lbs.
total weight (64.5 lbs) pg. 162
ENCUMBRANCE scale Mx Dex? Check Speed/Run
LIGHT 0-43 lbs none none 30 ft/x4
MEDIUM 44-86 lbs +3 -3 20 ft/x4
HEAVY 87-130 lbs +1 -6 15 ft/3⚠ </pre>