(redirected from DarkAges.Protean)
< Presence | Disciplines | Daimonion >
Gain the ability to sense nearby Beasts with your heightened senses.⚠ </br>
System: Spend a blood point. For the rest of the scene, you can sense predators in the area, including vampires, shapeshifters, ghosts, predatory animals, ghouls, and mortals with a Road rating of 4 or less. To pinpoint the location of a hidden creature, roll Perception + Survival (difficulty 6, modified by the strength of the predator; stronger predators are generally easier to detect). While active, this power also allows you to see in the dark.
Sink into the dirt to hide or sleep. It isn't possible to meld with stone, concrete or other materials.⚠ </br>
System: Spend 1 BP and take a turn to sink into the ground. Only mental Disciplines can be used while buried, and you are incapable of movement.
Manifest animal traits, giving you special abilities that a merely human body could never have.⚠ </br>
System: Roll Intelligence + Survival and spend 1 BP. Generally this power is limited to +2 dice or -2 difficulty to a specific physical task, such as climbing or hiding. It can also be used to grow larger fangs (eliminating the need for a Clinch to use a Bite attack) or to manifest deadly claws that deal Strength +1 Lethal damage. While using this ability you are obviously inhuman, capping your Appearance at 1 and adding +2 to the difficulty of all non-threatening Social rolls with mortals.
Turn into either an animal form suited to either fight or flight. These animals are almost always predatory and symbolic of vampires. The most common forms are a wolf and a bat, but other shapes are possible.⚠ </br>
System: Spend 1 BP to transform over three turns, or 3 BP to transform in a single turn. Only Disciplines that don't require a human form can be used. Your traits vary by the form taken. Transforming back to human shape has no cost, but takes three turns. Unless ended early, this power lasts until dawn.
Transform yourself into a cloud of white mist.⚠ </br>
System: Spend 1 BP to transform over three turns, or 3 BP to transform in a single turn. With a successful Strength roll, you can move against the wind, otherwise you are blown with the breeze. If there is no wind, the mist moves at normal jogging speed. You're immune to physical attacks, but can only take non-physical actions or use non-physical Disciplines. Sunlight and Fire still hurt, but you take one less level of damage. Transforming back to human shape has no cost, but takes three turns. Unless ended early, this power lasts until dawn.