Setting

As a thriving port city, Acre hosts any number of visitors and residents from across the Mediterranean. With the constant comings and goings, Acre is able to support a much larger vampiric population then a more settled city could. The mortals of Acre owe much to the sailors and merchants that pass through their city: without them the undead would surely have drained their mortal cousins dry long since.

The events of recent nights have plunged the undead society of Acre into unrest. From the deserts to the west, a new group of supposed holy men calling themselves the Order of the Black Trinity emerges. This Order claims to have discovered the very Skull of Abel himself and what this could mean in the greater scheme of things is for anyone to guess.

Perhaps drawn by the rumors of such a great and holy (or unholy) artifact, the vile Baali have infiltrated the city and several of the vampires of Acre have disappeared. Two neonates were burned alive in their haven by an Infernalist, another was kidnapped by a blood witch leading a cult of mortal thugs. The Sheriff herself has been revealed as an agent of the Devils and a blood hunt called upon her. The young vampires of Acre band together to protect themselves from the greater evils that haunt the nights. Who else serves the Devil in this city and can they be unmasked before more vampires fall to Hellfire and Final Death?

World Background

The night is stalked by many wicked things, not all of which are the same.

From the Holy Lands come the Cainites, the most numerous of the vampiric races. These vampires divide themselves into the eight Clans ofCaine: Assamite, Brujah, Cappadocian, Lasombra, Malkavian, Salubri, Toreador and Ventrue. Some count the upstart Tremere bloodline among the Clans of Caine, though in fact they are magical hybrids created from the blood of the Upyri and Cainites combined.

The vampires of Europe are considered more feral and bestial than their Cainite cousins and to some degree this may be true. All three European breeds display a startling affinity for beasts. The Tzimisce, Nosferatu and Gangrel lines, native to Europe, are the Uypri. Though their blood is similar to that of the Cainites, there are differences.

Vampires are known to exist in the lands of Asia, thoughonly one of these mysterious bloodlines has ventured far enough to be known byname: the Ravnos. Rare and elusive, little is known of their nature or their powers.

The wicked and secretive Followers of Apophis are an unknown quantity. Some say they are aforgotten Clan of Caine, others say they are one of the African Laibon bloodlines, or they may be a unique species of vampire all their own, peculiar to the land of Egypt.

The Cainites are standard vampires as presented in the Dark Ages Vampire book. The other races, well, their players will be informed as to their differences as necessary.

House Rules

Character Sheets

Please download one of Mr. Gone's editable PDF sheets and send it to me in a private Wave where we will keep track of your character. Your characters are generated using standard DA:V creation rules.

The Beginning

Your characters have been undead anywhere between 1 and 10 years and alive for some reasonable time prior to that. How, when and why you arrived in Acre is up to you, but all characters have been in Acre for several weeks, long enough to set up a haven and get settled.

Languages

Considering that Acre is a port city recently captured from Arabic hands by a European force, there is a great diversity of languages. French, Greek, Latin, Arabic, Italian and more. It is highly recommended that all characters speak at least Aramaic, one major European language and Latin. To facilitate this, all characters get Aramaic as free language, even without Linguistics 1.

As a note: Academics 2 is required for literacy in any language. A character with Academics 2 is considered literate in all the languages they speak. Not realistic, but simple.

History

I specifically picked Acre as the setting for this game because it's not a huge, famous city that left an indelible mark on the history of the world. History is an element of the story, but I don't expect anyone to have a degree in Crusader history. Wikipedia and Google are sufficient resources, though if you want to go more in-depth, I welcome it.

Last: If you say "thou", you better be quoting scripture. Speak normal and we'll just mentally know that your character is actually speaking in period-appropriate terms. Just avoid obviously modern slang and complete anachronisms.

IC and OOC

Each Scene will be contained in a single Wave. Not all characters will be involved in every Scene. For OOC questions, either ask in parenthesis in the wave, or ask in a message appended to the main message. If the question is regarding private information, ask in a Ping sent specifically to me or in your Character Wave.

Regarding the Salubri vs the Tremere:

The Holy Land is a bastion of the Salubri and the Tremere are primarily European. There are very few Tremere in the area and the Diablerie of Saulot has not yet occured in 1123. The Tremere are essentially a bloodline, regarded with mistrust by most and fear by many. They are extremely useful and eager to make friends among the undead, so they have not simply been wiped out despite the efforts of the Tzimisce.

In short: the Salubri are a vital and powerful Clan of Caine, especially in the middle east. It's the Tremere who are suspect wanderers as of the moment, though they have already started their war of propaganda against the Salubri.