Dragomir Travessian Star Pact Warlord Level 1 STR 11 DEX 12 CON 13 INT 16 WIS 10 CHA 16 Speed: 6 Class Features Fate of the Void: "When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you gain a +1 bonus to any single d20 roll you make during your next turn (attack roll, saving throw, skill check, or ability check). If you don’t use this bonus by the end of your turn, it is lost. This bonus is cumulative; if three cursed enemies drop to 0 hit points or fewer before your next turn, you gain a +3 bonus to a d20 roll during your turn." Prime Shot If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. Shadow Walk On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn. Warlock’s Curse Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse. As you advance in level, your extra damage increases. Level Warlock’s Curse Extra Damage 1st–10th +1d6 11th–20th +2d6 21st–30th +3d6 +1 At Will +1 Feat +1 Skill +1 to Fort/Ref/Will Defenses At Wills Dire Radiance Warlock (Star) Attack 1 You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes. At-Will ? Arcane, Fear, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Constitution vs. Fortitude Hit: 1d6 + Constitution modifier radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier damage. Increase damage and extra damage to 2d6 + Constitution modifier at 21st level. Eldritch Blast Warlock (All) Attack 1 You fire a bolt of dark, crackling eldritch energy at your foe. At-Will ? Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma or Constitution vs. Reflex Hit: 1d10 + Charisma or Constitution modifier damage. Increase damage to 2d10 + Charisma or Constitution modifier at 21st level. Special: At 1st level. you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can’t change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Eyebite Warlock (Fey) Attack 1 You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight. At-Will ? Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + Charisma modifier at 21st level. Encounter: Dreadful Word Warlock (Star) Attack 1 You whisper one word of an unthinkable cosmic secret to your foe. His mind reels in terror. Encounter ? Arcane, Fear, Implement, Psychic Standard Action Ranged 5 Target: One creature Attack: Charisma vs. Will Hit: 2d8 + Charisma modifier psychic damage, and the target takes a –1 penalty to Will defense until the end of your next turn. Star Pact: The penalty to Will defense is equal to 1 + your Intelligence modifier. Daily: Dread Star Warlock (Star) Attack 1 You create a fist-sized orb of painful blue-white radiance that whirls around your enemy, searing him. Fierce rays shoot from it like jabbing daggers of light, fencing him in where he stands. Daily ? Arcane, Fear, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 3d6 + Charisma modifier radiant damage, and the target is immobilized until the end of your next turn. Effect: The target takes a –2 penalty to Will defense (save ends). Feats: Human Perseverance [Human] Prerequisite: Human Benefit: You gain a +1 feat bonus to saving throws. Skills: Arcana, Bluff, History, Intimidate, Streetwise Implements: None :( HP: 25 Healing Surges: 7 DEFENSES AC: +5 (+2 leather armor, +3 int) Fort: +2 (+1 CON + +1 Human) Ref: +4 (+3 INT + +1 Human) Will: +4 (+3 INT + +1 Human)