Dawn
- Ferocity (fighting style analogous to Brawl; all these Abilities refer to a set of tactics rather than a set of tools, and you can select weapons (including 'armies') for them in the way that you selent languages for Linguistics.)
- Discipline (fighting style analogous to Melee)
- Precision (fighting style analogous to Archery)
- Ambuscade (fighting style analogous to Thrown)
- Insight (fighting style analogous to MA)
Zenith
- Performance
- Puissance (burly Athletics and the stoic abilities)
- Regal (the skill required to govern large groups for an undefined purpose)
- Survival
- Swine (dealing with animals and other social inferiors)
Twilight
- Alchemy (applied science; this is the 'messing around with Essence' end of Lore and Occult)
- Craft
- Medicine
- Prophecy (uncovering of information; this contains knowledge of the world, investigation, and literal prophecy)
- Taboo (the ability to act appropriately in the presence of spirits)
Night
- Awareness
- Dodge
- Fleet (fluffy Athletics)
- Stealth
- Larceny
Why Fleet and Dodge? There aren't enough distinct Night schticks.
Eclipse
- Bureaucracy (the skill of navigating inside a heavily structured organisation)
- Culture (the ability to fit into alien societies)
- Prayer (the ability to intercede for mortals into the spirit world; functions as Bureaucracy in Heaven)
- Socialise (the skill of dealing with others as peers)
- Travel