Custom Solar Charms for Corve

Recalling the Forgotten Past

 Cost: 1 mote
 Duration: Instant
 Type: Reflexive
 Min Lore: 2
 Min Essence: 2
 Prereqs: None

By focusing his Mind and his Essence in unison, a Solar can recall memories of his previous Incarnations with much greater ease then he normally can. Using this Charm allows the Solar to roll his Essence to attempt to remember something from one of his past lives that is useful to him now. The usefulness of the information recalled depends on the number of successes on the Essence roll.

Corve can use this Charm to awaken the memory or personality, whatever it truly is, of Sixth Hour Fading that resides in his mind. When used for that purpose, this Charm splits Corve's awareness between the outside world and an inner mental realm where Sixth dwells. While using this Charm, Corve suffers a -2 penalty on all complex actions in the real world from distraction. He can also totally immerse himself in the mental world of Sixth if he wishes, but doing so renders his body comatose as his mind travels inwards.


Glorious Solar Memory

 Cost: 5 motes
 Duration: Special
 Type: Simple
 Min Lore: 3
 Min Essence: 2
 Prereqs: Recalling the Forgotten Past

Unique to Corve, so far as the Circle is aware, this Charm allows the Night Caste to focus his Essence into a semi-physical representation of Sixth Hour Fading. A glowing golden replica of the ancient Solar's body forms in front of Corve, created from solidified Solar Essence. Acting through this avatar, Sixth can interact with the living world to a limited degree. He can not engage in combat or physically do more then walk around, move small objects and other incidental things. Sixth has no magical powers in this form.


Remembered Benefactor's Gift

 Cost: 6 motes
 Duration: Instant
 Type: Supplemental
 Min Lore: 3
 Min Essence: 3
 Prereqs: Glorious Solar Memory

Through great effort on both their parts, Sixth Hour Fading can impart to Corve some fraction of his own immense store of knowledge, skill and talent. Corve can replace one of his own Attributes or Abilities with Sixth's score for a single roll. This Charm can be placed in a combo with Charms from other abilities. Corve can not replace both his Attribute and his Ability in the same roll by using this Charm twice.