Abyssal Thrown Charms

by Haren


Pinning the Insect for Display Cost-> 5 motes, 1 willpower Duration-> Instant Type-> Supplementary Min. Thrown-> 5 Min. Essence-> 3 Prereqs-> Relentless Dog Strike

Every day, mankind walks with, and on figures that aspire for a taste of what it is to be human. Never do they suspect this, and those figures grow wrathful and full of hate. As an Abyssal's blade glows with a dark violet light, they may strike the shadow of another, empowering it to act on it's feelings. The shadow reaches out, drawing the life from it's "creator". Whereever the being touches it's shadow, those limbs become frozen, bound to the shadow. Until the weapon is removed from the shadow, it shall be so strengthened to steal the life from it's "real" counterpart. This makes most acts of dodging or athletics, difficult if not downright impossible without stunting or a charm. This charm does damage the victim, who suffers the wound as the shadow steals their life essence.


Bloodthirst Frustrated Blade
 Cost-> 3 motes
 Duration-> Special
 Type-> Supplementary
 Min. Thrown-> 5
 Min. Essence-> 3
 Prereqs-> Pitiless Scything Razor

A weapon is meant to cause harm. Abyssals understand this and enhance it with this Charm. A weapon that misses it's target will seek out another until it finds one or is forcefully stopped. If a thrown weapon that was enhanced with this Charm misses it's target, it may make an additional number of attacks equal to the Abyssal's Permanent Essence. It makes a single attack per turn, with the Abyssal's normal dice pool at the Abyssal's initiative. The target is selected by the ST (since the weapon wants to strike, the ST is encouraged to choose the "weakest" foe). If it strikes, on the initial attack or any of the later ones, it stops attacking. On a botch, the weapon instead strikes an ally, indescriminate in it's bloodthirst. It may be attacked at a difficulty of 4, which will knock it out of the air.


Relentless Dog Strike
 Cost-> 3 motes
 Duration-> Instant
 Type-> Simple
 Min. Thrown-> 3
 Min. Essence-> 2
 Prereqs-> Incomparable Assassin Method

An Abyssal can imbue their weapon with a sense of wanting to fulfil it's design beyond the Abyssal. If an attack imbued with this Charm does at least one lethal damage, it has stuck in the wound, resisting anything beyond concentrated force applied to release it. While in the wound, the victim can not heal any damage from the strike of that particular attack or stop the bleeding (including Exalts). It can be released with a simple Strength + Athletics roll (difficulty of Abyssal's Permanent Essence), though this causes one unsoakable lethal as the weapon comes forth in a bloody spray. While instant, to keep the weapon in place 2 motes must stay commited, released only when the Abyssal decides to or the weapon is pulled out.


Steel Rainshower Volley
 Cost-> 6 motes, 1 willpower
 Duration-> Instant
 Type-> Simple
 Min. Thrown-> 5
 Min. Essence-> 3
 Prereqs-> Thousand Needle Torrent

A weapon is rarely alone. In it's heart, it dreams of brothers and sisters lost, of those never born, of how they miss the joys of tasting fresh living blood. This Charm lets an Abyssal grant a weapon the power to summon the ghosts and memories of these siblings with the temptation of blood. In effect, everyone within the Abyssal's Thrown in yards of the target of the attack enchanted with this Charm suffer similar attacks from ghostly weapons which disappear satiated. These attacks are not magical beyond their source, and no Charms used on the original attack affect them.


Drones Feed the Queen
 Cost-> None
 Duration-> Permanent
 Type-> Permanent
 Min. Thrown-> 5
 Min. Essence-> 3
 Prereqs-> Relentless Dog Strike

Weapons hunger to taste blood. It is in their nature, and those forged in anger and pain, like many of soulsteel, desire it to extremes. The Abyssal who possesses this charm has become a master to whom thrown weapons share their bounty with. When a thrown weapon that has drawn blood is held by the Abyssal, they may draw upon the pain and blood to regain energy. This is 1 mote for each health level caused by the weapon up to the Abyssal's Essence (doubled for soulsteel). When you take hold of a weapon, the charm works, and the motes are drained no matter if you need them or not. This does not count as a charm activation.


Sting of Past Hurt
 Cost-> 3 motes
 Duration-> Instant
 Type-> Supplemental
 Min. Thrown-> 5
 Min. Essence-> 3
 Prereqs-> Incomparable Assassin Method

By focusing upon past betrayals and feelings of hurt, the Abyssal can focus these into a strike that has a terrible effect upon unaware foes. Should even 1 health level of damage be done, the target must immediately roll Valor and should they succeed they will lash out at the nearest valid target. Friends will assume that the other hurt them. Essence users can spend a willpower to resist this, but such will cause them to gain limit with the successes on their Valor roll.

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