MERITS

 
Physical:
Selective Conception1
Ambidextrous1 or 2
Acute Sense1 or 3
Double Jointed1 or 3
Pain Tolerance3, 5 or 7
Large Size4 or 6
Legendary Attribute3
Special ResistanceVariable
Special SenseVariable
MutationVariable M/F
 
Mental:
Common Sense1
Internal Compass1
Eidetic Recall1 to 5
Prodigy2 to 5
Virtue Specialty2 to 6
Driving Passion3
Tactical Instincts3
True Love3
True Paragon3
Jack of all Trades4
 
Social:
Born to Rule2
Enchanting Feature2
Innocuous2 or 4
FavorVariable M/F
 
Property:
Heirloom1
Hidden Manse1 or 2
Heir Apparent1 to 5
Legendary Artifact10 (no you can't have this one)
CacheVariable
 
Supernatural:
Alternative Divination1
Terrestrial Bloodline1
Priest1 or 7 (6 for Zenith)
Destiny1 to 5
Lucky1 to 5
Past Lives1 to 5
Signature Style2
Sworn Brotherhood2
Taint's Warning2
Prescient Dreamer3
Eternal Vow3
Daredevil4
Brigid's Heir5, 4 for Twilight

FLAWS
 
Physical:
Unusual Appearance1 or 2
Mute1, 3 or 4 (-1pt for Exalts)
Sterile1 to 3
One Eye2
Sun-Seared2, 3 or 6
Climate Sensitive2 to 4
Amputee1 to 6
Dying2 to 10
Small3
Disfigured3 or 4
Slow Healing4
Weak Immune System3
Diminished SenseVariable
MutationVariable M/F
Diminished AttributesVariable, can be Mental, Social
 
Mental:
Derangement1 or 3
Amnesia1, 2 or 5
Superstition1 to 3
Vice1 to 3
Addiction1 to 5
Callous2 to 10
Nightmares3
Pacifist3 or 5
Unskilledvariable
Weak-willedvariable
Diminished AttributesVariable, can be Mental, Social
 
Social:
Barbarian1
Secrets1 to 3
Disciple1 to 5
Enemy/Rival1 to 5
Known Anathema1 to 5
Wanted1 to 5
Disturbing2 or 3
Child3
Diminished AttributesVariable, can be Mental, Social
FavorVariable M/F
 
Property:
Damaged Artifact1 to 3
Debt1 to 5
 
Supernatural:
Unbidden Oracle1
Dark Fate1 to 5
Greater Curse1 to 5
Unlucky1 to 5
Permanent Caste Mark2
Beacon of Power4
Weak Essence6
Throwbackvariable