NAME CONCEPT
Nefe Wyld Hunter
 
NATURE HOMELAND
Judge The Realm
 
ASPECT School
Fire Errr..yeah
Burst into flame for 1 scene, ignoring fire damage, and doing lethal barehanded
ATTRIBUTES
PHYSICAL  SOCIAL  MENTAL 
Strength3 Charisma2 Perception3
Dexterity4 Manipulation2 Intelligence2
Stamina3 Appearance3 Wits4
ABILITIES
AIR  EARTH  FIRE  
Linguistics1 Awareness2 Athletics1+2 (4xp)
Lore2 Craft2 Dodge1
Occult1+4(4B) Endurance2 Melee1+4(4BP)
Stealth2 MA2 Presence3+1(5 XP)
Thrown  Resistance2 Socialize2
 
WATER  WOOD  SPECIALITIES
Brawl  Archery   
Bureaucracy  Medicine   
Investigation3 Performance   
Larceny  Ride   
Sail  Survival3  
Linguistics: Native; Learned,
TEMPERS ESSENCE**+*(10B) VIRTUES
 
Willpower7Personal:+2+312Compassion***
x x x x x | x x - - -  XXConviction**
  Periphereal:29
   X Xxxx?
Limit Break Committed: Temperance*
- - - - - | - - - - -  0/12 Pers; 0/29 PeriValor***+*(3BP)
Anima Banner: Fire! I'm on FIRE! AAAHHHH
 
Virtue Flaw:Be all firey
Trigger:Run outta WP
 
BACKGROUNDSvaluenotes
 
Artifact3Stuff my daddy gave me L3, and 3 more pts of art.
Breeding2Yeah baby, Yeah. +2 +3
Sorcery3I studied Sorcery in the Realm before I became a Wyld Hunter +3 background spells
Manse2A Fire Manse. Yep. No, two! a Level 2 and a Level 1
Resources2Daddy gives me money. Cause I fight evil.
COMBAT STATISTICS
 
Initiative:x Soak (L/B):(x/x) Mobility:-0
  Fatigue: 0
>>>RESTEASEACTIVE
ESSENCE REGAIN8/hour4/hour0/hour
w/ HEARTHSTONE/hour/hour/hour
HEALTH LEVELS0124Incapacitated
((/*xX))//////////
PERSONAL WEAPONS
 
WEAPONDAMAGEACCDEFENSERATESPEED
 
WEAPONDAMAGEACCRANGERATESPEED
 
CHARM DESCRIPTIONS
 
Charmspage #typecostAspect
 
ENDURANCE (2)
Ox-Body Technique195SpecialNoneEarth
adds -1, -2 HL. Permanent.
MARTIAL ARTS (2)
5-Dragon Fortitude197Ref.1m per 2B or 1LEarth
Buy soak against 1 attack, before damage is rolled, compatible with armor.
MELEE (3)
Dragon-Graced Blade207Supp.1Fire
Extra fire damage 4L soaked separately on his next action.
 
Stoking Bonfire Style208Supp.1 per 2 diceFire
Melee Adder
 
Deadly Wildfire Legion208Simple1m per 2 dice +1Fire
Improve up to (essence) allies' melee skill by 2 dice per mote spent. You cannot add more dice to your allies' abilities than your Melee score, nor can you more than double their effective Melee. Scenelong.
PRESENCE (2)
Glowing Coal Radiance210Simple2mFire
Makes it difficult for others to look directly at you, and to attack, they must get 1+ success on a WP roll
 
Aura Of Invulnerability210Simple3mFire(10XP)
You look so awesome that you gain 1pt of soak and 3 Bruised H Ls? for one scene.
SURVIVAL (3)
Wild-wandering Forester232Supp.1 per 2 diceWood
Survive in the wild. Buy up to Survival in extra dice.
 
Quarry Revealation232Simple2mWood
Track any creature that's not using magic with 1 success on Per+Survival. Trail can be up to 1 week old. Make a normal tracking roll if the target is using charms to hide himself. Lasts 1 day.
OCCULT (5)
Terrestrial Circle Sorcery184Simple1WP+SpellAir(10xp)
You are able to cast spells of the First Circle.
 
SPELLS
Virtuous Guardian of Flame S&S p12425mTarget
Summon a little guardian which lasts until the sun next crosses the horizon or the target dispels it. To recognize a hidden Guardian is Int+occult dif 5. If atacked by missile weapons, it expands into a shield providing 75% COVER (-3 sux on ranged) and incinerates any mundane missiles that it blocks. To parry hand to hand attacks, it uses the target's OCCULT + ESSENCE to parry, and any barehanded attacks that were successfully parried cause 4L of fire damage. The sword can parry up to Essence attacks per turn. The guardian can only defend against one type of attack per turn - ranged OR hand to hand.
 
The Ravenous Fire S&S p11315 mOne Inanimate Object
This spell conjures a magical fire that will consume any non-magical material as if it were dry timber. The sorceror concentrates on the spell for a turn and then points at the object she wishes to incinerate. A jet of blue-white flame jets from her fingertip to up to one yard away, and will instantly ignite the substance at which she points. The flames will only consume the material to which it was first set, but they can spread to any other material of the same type as long as it is in contact with the substance first touched. The Ravenous Fire can consume 27 cu ft. per point of Ess, in one minute. The ravenous Fire cannot be extinguished by any mundane means, only through Sorcery. The flames cannot consume Enchanted objects, living substance, or 5mm.
 
Internal Flame S&S p10915 mone creature
The sorceror transmutes the target's marrow to boiling iron. Target must be within 300 yards, and line of sight. The sorc radiates waves of red and grya flame to wash across the target's body, which seep past armor and clothing to enter the victim's eyes, nose and mouth. Make a WILLPOWER+OCCULT roll vs target's STAMINA. If it succeeds, it deals 3L+extra attack successes, soaked only by natural. It continues to deal 1L for (Essence) turns, or until the victim receives medical attention. Regardless of whether or not the target resists the damage of the spell, she suffers a -2 PENALTY to all actions, as a wound penalty which stacks with all other wound penalties.
 
Emerald CountermagicCore p10/20 mone spell(10xp)
This spell will counter any Terrestrial Circle spell being cast immediately. 10m to protect self, 20m to protect others.
MERITS & FLAWS 
EQUIPMENT and OTHER GEAR
ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS

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Charms I don't have yet

LINGUISTICS
Language Learning Ritual181  Air
learn language
Wind-Carried Words 181  Air
send messages on the wind
 
MARTIAL ARTS
5-Dragon Blocking198  Earth
Add dice to parry, h2h or weapon
 
MELEE
Portentious Comet Deflecting207  Fire
If you get 1 success, attack is negated
PRESENCE
Phantom Fire Warrior Horde209Supplemental1 per 2 diceFire
Intimidate people real good-like.