Name: Gahkren the Fluid
Concept: God of Canals
Spiritual Nature: God
Player: Joshua Hall-Bachner
Game: Sustainers of the Realm
Essence: 3
Attributes
Strength * | Perception ** | Appearance * |
Dexterity **** | Intelligence ** | Manipulation ***** |
Stamina ** | Wits *** | Charisma **** |
Abilities:
Awareness *
Brawl ****
Dodge ****
Investigation ****
Larceny ***
Ride *
Sail ******
Socialize ****
Charms:
- Flow Downhill (Travel) -- 5m Com3 Ess2 Pre0
- Emotion -- 6m1w Con2 Ess2 Pre0
- Materialize -- Var Val2 Ess7 Pre0
* Confidence Rule 5 (x3) -- Can only affect beings with Water/Travel/Net spheres
* Confidence Rule 1 -- Materializing away from water requires a roll
- Aegis -- 10m Com4 Ess3 Pre1
- Hide -- 6m1w Com4 Ess4 Pre2
* Confidence Rule 2 -- May only hide in a body of water
- Wisdom -- 5m1w Com2 Ess3 Pre1
- Spiritual Armor -- 5m Tem3 Ess2 Pre0
* Limitation Rule 7 -- Cannot use in a fiery area
* Limitation Rule 8 -- Coated in a watery sheen
- Uncanny Prowess -- 2m Tem2 Ess3 Pre0
* Limitation Rule 4 -- Presence of fire adds difficulty to roll
- Shapechange -- 12m Val2 Ess3 Pre0
Virtues:
Compassion ****
Conviction **
Temperance *
Valor **
Dominions:
Water
Auspicious: Brawl, Dodge
Travel
Auspicious: Ride, Sail
Nets
Auspicious: Socialize, Investigation
Scourges:
Fire
Baleful: Presence, Performance