Name: Gahkren the Fluid Concept: God of Canals Spiritual Nature: God Player: Joshua Hall-Bachner Game: Sustainers of the Realm

Essence: 3

Attributes

Strength *Perception **Appearance *
Dexterity ****Intelligence **Manipulation *****
Stamina **Wits ***Charisma ****

Abilities:

Awareness *
Brawl ****
Dodge ****
Investigation ****
Larceny ***
Ride *
Sail ******
Socialize ****
Charms:

  • Flow Downhill (Travel) -- 5m Com3 Ess2 Pre0
  • Emotion -- 6m1w Con2 Ess2 Pre0
  • Materialize -- Var Val2 Ess7 Pre0
* Confidence Rule 5 (x3) -- Can only affect beings with Water/Travel/Net spheres
* Confidence Rule 1 -- Materializing away from water requires a roll
  • Aegis -- 10m Com4 Ess3 Pre1
  • Hide -- 6m1w Com4 Ess4 Pre2
* Confidence Rule 2 -- May only hide in a body of water
  • Wisdom -- 5m1w Com2 Ess3 Pre1
  • Spiritual Armor -- 5m Tem3 Ess2 Pre0
* Limitation Rule 7 -- Cannot use in a fiery area
* Limitation Rule 8 -- Coated in a watery sheen
  • Uncanny Prowess -- 2m Tem2 Ess3 Pre0
* Limitation Rule 4 -- Presence of fire adds difficulty to roll
  • Shapechange -- 12m Val2 Ess3 Pre0

Virtues:

Compassion ****
Conviction **
Temperance *
Valor **
Dominions:

Water

    Auspicious: Brawl, Dodge

Travel

    Auspicious: Ride, Sail

Nets

    Auspicious: Socialize, Investigation

Scourges:

Fire

    Baleful: Presence, Performance