When the character's Limit Breaks, she becomes driven by a burning need to know everything about everything and everyone. For a number of days equal to her Valor, she will use the full powers at her disposal to investigate anything the slightest bit unusual, pry into other people's personal lives and search their belongings, and so forth. During this time, she has no sense of priorities, and will neglect any other tasks to indulge her curiosity. While she will take reasonable measures to protect herself in these pursuits (such as using Stealth Charms), no risk, no matter how great, will deter her from investigating anything that catches her attention. A new mystery, however, will readily divert her attention from whatever currently holds it. While the Limit Break lasts, the character receives a -2 penalty to all Mental and Social die pools due to distractibility and nosiness.
Limit Break Condition: The character is prevented from investigating a mystery or unusual circumstance.
This wood-aspected gem has an unusual quality: while it is attuned, the possessor may eat anything he can fit into his mouth. Chewing is unnecessary; once it hits his throat, it proceeds smoothly into his stomach, ignoring any and all obstructions and ordinary size restrictions. Eating an object takes at least one die action, and possibly more depending on its size and length. This allows the following:
Upon becoming unattuned to the gem, the former possessor is seized with a sudden sickness; he immediately begins vomiting up the objects in his stomach, one object each round. He may take no actions whatsoever until all the objects have left his system.
Charm Descriptions |
Charm | Cost | Type | Effect |
Lore Charms: |
Lore-Unearthing Method | 4m | Supp | When searching for a specific piece of information in a collection, find it in 20 - (Wits + Lore roll)*2 minutes. |
Forgotten Secrets Technique | 1m/die | Supp | Per + Lore or Int + Lore die adder for secrets/arcane knowledge. |
All-Encompassing Knowledge Prana | 8m 1wp | Simple | For one scene, gain a solid, competent understanding of one specialized field of knowledge (use Int + Lore for related rolls). |
Savant Needs No Tutor Approach | 15m 1wp | Simple | Lower training time for one xp purchase by one step and negate untutored penalty; charm lasts until training is complete. |
Observant General's Meditation | 8m | Simple | Spend (10 - Ess) days making a plan, roll Int + Lore. Gain successes * Ess points; each point adds one success to an allied roll executing the plan. Charm lasts until points spent/goal achieved/voluntarily deactivated. |
Unfailing Strategy Technique | 6m 1wp | Simple | Spend (10 - Ess) hours to make a perfect plan. |
Awareness Charms: |
Sensory Acuity Prana | 5m | Simple | For one scene, heighten perceptions and add Ess dice to Awareness. |
Unsurpassed Hearing and Touch Technique | 5m | Simple | For one scene, vastly increase hearing and touch sensitivity. |
Dodge Charms: |
Reed in the Wind | 1m/2 dice | Ref | Dodge die adder. |
Shadow Over Water | 2m | Ref | Dodge one attack. |
Reflex Sidestep Technique | 2m | Ref | Dodge unaware with Ess die pool. |
Seven Shadow Evasion | 4m | Ref | Perfectly dodge one attack. |
Flow Like Blood | 5m 1wp | Simple | For one scene, dodge all attacks. |
Scattered Sunlight Attitude | 4m 1wp | Ref | Perfectly dodge even an undodgeable attack and move normal movement rate. |
Intangible Wind Defense | 8m 1wp | Ref | Perfectly dodge Ess attacks this turn. |
Penumbra Stance | 7m 1wp | Ref | (Dodge/2) hanging perfect dodges. |
Invincible Ostrich Approach | 1m | Ref | Perfectly dodge an unaware attack. |
Linguistics Charms: |
Excellent Emissary's Tongue | 5m | Simple | After listening to a language spoken for an hour, speak and understand it for as long as desired. |
Mark of Tongues Method | 5m | Simple | For as long as desired, affect any accent or writing style flawlessly to mortal investigation. |
Glyph-Comprehending Prana | 3m | Simple | After reading a document for an hour, read and write that language for as long as desired. |
Language-Creating Gesture | 10+m 1wp | Simple | Create a new language with whatever traits you desire. Other targets may speak the language for 3m per target. Charm lasts as long as desired; when it ends, any speaker may spend 3xp to retain knowledge. |
One Speaker, Many Tongues | 6m 1wp | Simple | Anybody who hears you speak understands you. |
Blessed Understanding | | Perm | Understand all languages. |
Sol Invictus Style: |
Dawn's Cleansing Light | 5m (4m) | Ref | Double Dex+MA dice pool for this turn. |
Shining Solar Pillar | 5m (4m) | Ref | +MA to impressing or intimidating; +15L/+15B soak; 2*Ess agg damage to demons or undead in hand-to-hand range. Turn long. |
Heavenly Arrow Meditation | 5m (4m) | Ref | See Essence, +MA to Perception rolls this turn, one-sentence description of any magical power used within sight, see and strike dematerialized spirits, may make MA attacks out to (10 * Ess) yards with unlimited rate and Str+Ess damage. |
Howl of the Iron Wolf | 5m (4m) | Ref | For the turn, may reflexively move to any point in a circle of darkness centered on your starting location with a radius of your normal movement. Counts as a dodge using Dex+MA. |
Visage of the Crowned Sun | 5m (4m) | Ref | For the turn, difficulty for non-human Essence wielders to hit you is raised by your permanent Essence. |
Sol Invictus Form | 10m (9m) | Simple | +5 init and L/B soak, may reflexively add Ess successes to any roll Ess times a turn, may activate Caste-appropriate SI charm reflexively for free without counting as a charm once a turn. |
Crimson Panoply of Victory Style: |
Prowess of Historic Calm | | Perm | Immune to mortal tactical surprises; +MA to defensive pools against supernatural ambushes. |
Splendid Fruit-Bearing Triumph | 5m | Simple | After victory in combat, obviate need for food, drink or sleep for one day for single combat or (Essence of strongest enemy) days after leading an army into battle and winning. Must wait one day between applications of this charm. |
Reaching for Heaven's Eye | 6m 1wp | Simple | For one scene, double melee attack reach or multiply it by weapon's Artifact dots or Essence for Essence weaponry. |
Chariot Splinter Cloud | 4m | Ref | Attack a fleeing opponent; if not completely dodged, opponent must make a Diff 2 Dex + Athletics roll or be knocked down. Automatically stop fleeing vehicles. Counterattack. |
Crimson Panoply of Victory Form | 7m | Simple | Soak lethal and bashing with your highest soak value. +1 to MA attack pool for each foe in attack range up to Ess. Each turn, make a number of counterattacks equal to half your Essence against anybody who attacks anyone performing C Po V? form. May combo this charm as an EA charm; Simple and Supplemental charms comboed with it activate on each counterattack. |
Culling the Wounded | 4m | Ref | For the scene, +1 damage each time you successfully hit a foe. |
Yawning Canyon Collapse | 1m | Ref | Redirect an attack you are making. Once per scene per target, this is an ambush. |
Stirring the Calm | 4m 1wp | Simple | Roll Perception + MA + half damage of fighting gauntlets + gauntlet specialties against target's Conviction + Valor. If you fail they lose 1 willpower. If you succeed they get -1 die per success to all actions against you for Ess turns. |
Spear Becomes All | 5m | Simple | Add Ess dice to all combat actions involving your spear. You cannot communicate with others. |
Circle Swallows the Unwary | 6m | Simple | For one contest between you and another party, roll Manipulation + (appropriate ability) against their Awareness. For each success, add 1 difficulty to a roll they make relating to the contest. Penalty for each roll may not be greater than Ess. |
Wheel of Thorns | 5m 1wp | Simple | Make one attack that hits every opponent within reach separately. |
Roiling Vernal Tempest Style: |
Scarlet Downpour Kiai | 7m 1wp | Simple | Make Lore attacks; every time an attack or redouble misses, you may redouble; make Valor redoubles. |
Golden Lily Nods its Head | 1m/sux | Ref | In response to an attack, make a Dex+Lore roll; for each success, you may pay 1 mote to subtract 1 success from the attack. |
Touch of Bone to Snow | 5m | Supp | This unarmed MA attack ignores half the target's non-Artifact soak. Alternately, add your Craft to a Medicine roll. |
Indigo Stormcloud Dispersion | 5m | Simple | For Ess * 3 yards around you, when someone who does not know this charm attacks, if his attack has less than Ess successes, it hits the nearest person other than the intended target. |
Silent Willow Salutation | 2m | Ref | When an opponent within three yards of you attacks a target besides you, attack them. |
Roiling Vernal Tempest Form | 10m | Simple | +1 die to defensive pools for each other person in the battle up to 2*Ess. Lore dice each turn to negate multiple action penalties. Damage taken from immaterial effects is bashing. |
Lightning Devouring Method | 1wp | Ref | In response to an attack enhanced with Instant charms, roll Per+Lore against opponent's Ess. On a success, gain half the motes used to activate the attack. If you roll gross successes greater than opponent's Ess plus highest Ability requirement used on the attack, gain all the motes used to activate the attack, and negate it if it has no material component. |
Fragrant Sap Awakening | 10m 1wp | Ref | For the scene, deal and parry lethal damage unarmed. +Lore to damage of unarmed MA attacks. Enemies wounded by your attacks have doubled wound penalties for your Ess in turns (duration stacks). |
Bloom Untouched by Storm | 7m | Simple | For the scene, reflexively MA parry even unaware attacks. +1 die for each parry performed since last non-reflexive die action. If this exceeds die cap, convert two dice to auto-sux for each die in excess. |