Felid

The felids, or cats, are perhaps the most highly developed killing machines to have evolved on this planet. Lithe and agile, immensely powerful, equipped with a variety of slashing weaponry, and posessing keen senses, these predators have spread across the globe, inhabiting nearly every habitat of every landmass except for the barren wastes of Antarctica.

More Information


The Felid Template (-17 points)
Attributes: DX +4 (No Fine manipulators -40%) [48]; IQ -6 [-120].
Secondary Characteristics: Will +6 [30]; Per +8 [40]; Move +6 [30].
Advantages: Acute Hearing 2 [4]; Catfall [10]; Combat Reflexes [15]; Discriminatory Smell [15]; Night Vision 6 [6]; Parabolic Hearing 2 [8]; Perk (fur) [1]; Scansorial [5]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance (heat or cold, depending on habitat) 1 [1]; Ultrahearing [5]; Vibration Sense (air, based on hearing +0%) [10].
Disadvantages: Bad Sight (Motion Sensitive) 2 [-2]; Callous [-5]; Careful [-1]; Colorblindness [-10]; Compulsive Pouncing (hunting instinct, 12-) [-15]; Laziness [-10]; Nosy [-1]; Quadruped [-35]; Reduced Endurance 1 [-3]; Restricted Diet (carnivore) [-10]; Sleepy (1/2 of the time) [-8]; Short Lifespan 2 [-20]; Wild Animal [-30].
Racially Learned Skills: Brawling (E) DX+2 [4]-16; Climbing (A) DX [2]-16*; Intimidation (A) Will [2]-10; Jumping (E) DX [1]-14; Stealth (A) DX+2 [8]; Survival (A) Per [2]-12.
Features: Tail, Bite

* +2 for Scansorial


In Plaine Terms
This is a generic template, modified by additional templates to add or remove various traits to make individual cats. It's written on the sheet as "Felid [-17]", plus any other modifying template such as "House Cat [-15]" or "Bast [120]".

A Felid gains +6 to rolls to hear something, and allows you to recognize people, places and things by scent. You can memorize a smell with a successful IQ roll, and gain a +4 to Tracking. You can become ill when exposed to bad odors. You can zoom in on particular sounds, filter out background noise, and quadruple the effective range at which you can hear something. You also have "Ultrahearing", allowing you to hear sounds above the normal range of human hearing, and a Vibration Sense based on your whiskers, allowing you to detect animate and inanimate objects with a successful Hearing roll. Cats have Night Vision that subtracts 6 from the penalities for darkness, but does nothing against absolute darkness. The Felid also subtracts 5 yards from any fall and can halve the damage with a DX roll, and gains a +1 to all active defense rolls. He's at +2 versus Fright Checks, never freeezes in combat, and gains +6 to all IQ rolls to recover from surprise or mental stun. You have fur, preventing sunburn and giving you the ability to add your HT to your Temperature Tolerance range. You have sharp claws, and inflict cutting damage with punches and kicks, and which you use to climb very quickly giving you a +2 to climbing rolls and allowing you to climb at Half Move. You also have sharp teeth that inflict thrust-1 cutting damage.

You are totally colorblind, and have difficulty distinguishing stationary objects from the background, giving you a -2 on any Vision rolls to attempt such. You loose Fatigue at double the normal rate, cumulative with any modifiers from Fit or Unfit, and are a strict Carnivore who can only eat meat. You sleep 1/2 of the time, or about 12 hours a day, and have a lifespan about a forth of a humans. You are merciless, and get a -3 on all Teaching rolls or Psychology rolls to help others (but not to deduce weaknesses), with past victims reacting to you at -1. You are also quite careful, and avoid unnecessary risks, and are very lazy with a tendeny to avoid all work (especially unnecessary work). Cats also tend to be Nosy, a quirk-level variant of the Curious disadvantage. Lastly, Cats have a Hunting Instinct, and have to make a Self-Control roll (12-) to avoid pouncing on obvious prey.

Also, see the Quadruped and Wild Animal? meta-traits, which apply to Felids.