When you turn someone on, roll with hot. On a 10 up, take a String against them, or offer them the 7-9 choices below. On a 7-9, they choose one:
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When you manipulate an NPC, roll with hot. On a 10 up, they’ll do what you want if you give them a bribe, a threat, or a motive. On a 7-9, the MC will tell you what it’ll take to get the NPC to do what you want. Do it and they will.
When you shut someone down, roll with cold. On a 7 up, they have to hold steady to maintain their course of action. In addition on a 10 up, choose one:
On a 7-9, choose one:
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When you hold steady, in a scary or tense situation, roll with cold. On a 10 up, you keep your cool, and choose one:
On a 7-9, choose:
CLARIFICATION: whether you keep your cool or not, on a 7 up, you do get to continue with your intended course of action. If said course of action requires a roll, you still do that as normal.
When you lash out physically, roll with volatile. On a 10 up, you harm them and choose one:
On a 7-9, you harm them, but choose 1 from the list below. If you want to seize something or control someone as well, you have to choose 2:
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When you run away, roll with volatile. On a 10 up, you get away, and end up in a safe place. On a 7-9, you get away, but choose one:
When you gaze into the abyss, roll with dark. On a 10 up, it answers your questions and shows you visions. Choose two:
On a 7-9, choose one: