Mage Sight (expanded)
This page will contain expanded and optional rules to enhance Mage Sight...
Variations
- Grim Sight (Death Sight): The Mage can detect nectrotic conjunctions (anchors, haunts) automatically.
- The Sybil's Sight (Fate Sight): The Mage can detect powerful destinies (important people/events) automatically.
- Read Matrices (Forces Sight): The Mage can detect unnatural energy () automatically.
- Pulse of the Living (Life Sight): The Mage can detect unnatural life forms () automatically.
- Dark Matter (Matter Sight): The Mage can detect unnatural materials () automatically.
- Third Eye (Mind Sight): The Mage can detect mental powers (telepathy, astral projection) automatically.
- Supernal Vision (Prime Sight): The Mage can detect ley energies (nodes, conjunctions) automatically.
- Spatial Awareness (Space Sight): The Mage can detect spatial phenomnea (portals, warped space) automatically.
- Second Sight (Spirit Sight): The Mage can sense spiritual incursions (possession, manifestation) automatically.
- Temporal Eddies (Time Sight): The Mage can sense temporal phenomnea (lost time, dilation) automatically.