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Sheets: Gilgamesh, Jackal, Karianna, Menedraile, Merayen, Seraph, Skyla, Spark
⚠ <pre>
NAME CONCEPT
Neesa Shadowsong Bereaved Mother; Speaker to the Dead
EXALTATION MOTIVATION
the Death of your Son Bring Balance among the Living and the Dead!
CASTE ANIMA
Crowned Sun (Eclipse) A beautiful, ghost touched, young woman
ATTRIBUTES--- Strength 2 Charisma 4 Perception 3 Dexterity 4 Manipulation 4 Intelligence 2 Stamina 2 Appearance 3 Wits 4
Abilities--- DAWN ZENITH TWILIGHT Archery Integrity ** Craft (Water) * Martial Arts /Performance/ ***** Investigation Melee Presence ** Lore * /Thrown/ *** Resistance * Medicine * War Survival /Occult/ ***
NIGHT /ECLIPSE/ SPECIALTIES Athletics * Bureaucracy ** Occult: Ghosts /Awareness/ *** Linguistics *** Awareness: Seeing in Poor Light /Dodge/ **** Ride * Socialize: Etiquette of the Dead(x2) Larceny Sail ** Stealth * Socialize ***
Languages: Riverspeak; Low Realm, Forest-tongue, Old Realm
Virtues--- Compassion **** Conviction ** Temperance *** Valor **
Willpower 7 VIRTUE FLAW: Heart of Tears (Compassion) xxxxx xx You witness innocents suffering and cannot ameliorate their pain.
LIMIT BREAK DV: 5 PDV: 2 (with Knives) - - - - - | - - - - - MDV: 5
Essence 2 ESSENCE RESERVES 13 Personal 13/13 (0 commited) 32 Peripheral 32/32 (0 commited)
Health Levels--- -0 -1 -2 -4 Incap DYING / // // / / ///
MOVEMENT SPEED
Move- 4 yard/tick Join Battle- 7
Dash- 10 yards/tick⚠ </pre>
Armor | L-Soak | B-Soak | Hardness | Mob. Penalty | Fatigue |
---|---|---|---|---|---|
Buff Jacket | 4L | 6L | -1 | 2 | |
Type of Protection | L-Soak | B-Soak | Type | Cost | |
Natural Soak | 1L | 2B | natural |
Name | Damage | Accuracy | Defense | Rate | Speed | Notes |
---|---|---|---|---|---|---|
Knife | 4L (+2) | +0 (4) | +0 (PDV 2) | 3 | 5 | T |
Name | Damage | Accuracy | Range | Rate | Speed | |
Knife | 4L (+2) | +0 (7) | 15 yards | 3 | 5 | T |
Tags: T, Thrown.
Charm Name | Page # | Type | Cost (duration) | Keywords |
---|---|---|---|---|
Thrown Charms | ||||
First Thrown Excellency | pg. 183 | Reflexive | 1m/die (instant) | Combo-OK |
Performance Charms | ||||
Second Performance Excellency | pg. 184 | Reflexive | 2m/succ (instant) | Combo-OK |
Heart-Compelling Method | pg. 202 | Supplemental | 6m (one scene) | Combo-OK, Social, Emotion |
Occult Charms | ||||
Spirit-Detecting Glance | pg. 221 | Reflexive | 3m (one scene) | Combo-OK |
Spirit-Cutting Attack | pg. 221 | Supplemental | 1m (instant) | Combo-OK, Obvious |
Athletics Charms | ||||
Graceful Crane Stance | pg. 222 | Reflexive | 3m (one scene) | Combo-OK |
Awareness Charms | ||||
Third Awareness Excellency | pg. 184 | Reflexive | 4m (instant) | Combo-OK |
Keen Sight Technique | pg. 225 | Reflexive | 3m (one scene) | Combo-OK |
Dodge Charms | ||||
First Dodge Excellency | pg. 183 | Reflexive | 1m/die (instant) | Combo-OK |
Shadow Over Water | pg. 227 | Reflexive | 1m (instant) | Combo-OK |
Bureaucracy Charms | ||||
Second Bureaucracy Excellency | pg. 184 | Reflexive | 2m/succ (instant) | Combo-OK |
Linguistics Charms | ||||
Sagacious Reading of Intent | pg. 233 | Reflexive | 3m (instant) | Combo-OK, Social |
Socialize Charms | ||||
Wise-Eyed Courtier Method | pg. 238 | Simple(6lt) | 3m, 1wp (instant) | Combo-OK, Illusion |
Mastery of Small Manners | pg. 239 | Reflexive | 1m (next action) | Combo-OK |
The Name of your Combo
(A Charm in your Combo, Another Charm in your Combo)
A detailed description of what the effects of your combo look like; this is mostly only for Combat combos and not Social or other Combos. A quick summary of what your combo allows you to do in rules terms.
Heart of Tears (Compassion)
Overwhelmed with grief at the suffering you have witnessed, you can only weep at the wretched state of the world. Any actions beyond avoiding human contact and perhaps numbing yourself to the pain with intoxicants is not possible. In stressful situations such as combat, the character seeks to flee at the first opportunity and if prevented to do so can only defend herself (at -2 to her rolls) until she is able to get away.
Partial Control: The characters grief is somewhat under her control; she can react, but cannot take proactive action. If in combat she can defend herself normally, and even attack (at -2 to her rolls) and need not flee. Any long-term or complex action, or planning, is beyond the character.
Duration: One scene in combat, or one full day otherwise.
Limit Break Condition: "The character witnesses innocents suffering and cannot ameliorate their pain."
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