These are the avangion, behemoth, dragon, drake, kaisharga, mind lord and shadow giant.
Avangion – Union of Preserver spellcraft and manifestation.
Behemoth – The blessed immortality of the most powerful of druids.
Dragon – Union of Defiler spellcraft and manifestation.
Drake – Union of elemental prayer and manifestation.
Mind Lord – Those who have taken on purely astral form, linked to an obsidian orb anchor.
Shadow Giant – Those claimed body and soul by Rajaat and the dark Hollow of the Pristine Tower.
Adjusted Advanced Being rules
Advanced beings may be assumed beginning at level 21. They are otherwise simply very powerful epic prestige classes, or epic templates broken down by level guidelines. Typically they have other requisites; for example, all advanced beings require an investment of at least 10 manifester levels. There are some advanced beings which also impose behavior guidelines or limitations.
Advanced beings are permitted in Red Age. As it’s been named, the story is about one of the most crucial times in the Red Age, and the characters should be the stuff of legend.
Each advanced being has a ceremony to enact in order to acquire the class, and each time he seeks to level the class. This ceremony is a quest of sorts that can be done in side-play or downtime, but overall merely represents a “training time” the character endures to level up.
Level Range | Ceremony Time |
1-3 | One year |
4-5 | One decade |
6-9 | One century |
10 | One millennia |
The Ceremonial Cache
A character who has obtained epic level and wishes to progress as an advanced being is going to run into a deliberate stop-gap imposed by the ceremony requirements for each level. This is in place to prevent characters from growing too powerful and outstripping the game or the other players. In exchange for the prohibition of the ceremony requisite, an advanced being level requires absolutely no investment of character levels to gain. A character merely completes the Ceremony and advances.