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Backgrounds

Allies **
You are very close friends with "Nine Oaks Lord", a very powerful God whose existence you saved and whose child you are carrying to term.

Artifact 6
You wield the "Scythe of Dalavar" (4), an ancient weapon forged by the Twilight Jorush in the First Age, which was found and stored away by Aeas. It's power is great and it's potential impressive indeed. Schuyler also has the "Green Armor" (3) of leaves and twigs, which was a Gift given to her by the Nine Oaks Lord.

Familiar ***
"Skaar", a White Falcon, who has been Schuyler's companion and one true friend for many a day and her support in many a dangerous situation. Skar has (8 points of traits). See Familiars for more details on these traits.

Followers ****
You have the following Followers: the Three Gorges clan (large allegiance; 15 points), Hammel (heroic mortal), Rammel (heroic mortal), two notables (a desert scout, and a wise old elder), and a normal human.

Influence **
Schuyler is a figure of import among the Rohans, though she's done little to develop this Influence. More importantly, she has a good bit of sway over numerous Barbarian Tribes in the South to whom her legend has begun to spread.

Manse ***
You are attuned to a Manse in the Far South of Creation, near Gem, which is home to the Lava God "Roar of the Fires Within". It provides for you a Stone of the Burning House, protecting you from fire.

Resources *
Schuyler has little use for wealth, and as often spends time out in the wilds as she does in the city of Nei`Roh. She has enough wealth to support herself, maintain a small tent in the city for some of her possessions, and afford the occasional luxury and bit of comfort when she's on the road.

Merits and Flaws

Enchanting Feature (2pt merit)
Schuyler has long beautiful red hair, and gains +1 dice to Social rolls in which that plays a part.

Taint's Warning (2pt merit)
Schuyler's exaltation has grown sensitive to the presence of creatures of darkness; when demons, Abyssals, the undead, or infernals are nearby her castemark burns on her forehead and she feels the beings approach. This requires a 1 mote expenditure unless she is already at the 4-7 level of anima display or higher.

Grave Robber (3pt merit)
Schuyler has recieved a number of potent First Age artifacts, both from her association with the Nine Oaks Lord and due to the small stash of items she had gained from Aeas' stash. In addition, she's been more successful than many of the Circle at keeping many of the items they've gained over their adventures.

Climate Sensitive (2pt flaw)
Schuyler has the Fire of the South in her veins, and doesn't really have the constitution or mindset to adapt well to the cold. She'd find herself very poorly well out in artic extremes, suffering from +1 difficulty to all Survival, Endurance and Resistance rolls required of the climate.

Vice (1pt flaw)
Schuyler is not a very caring person in the best of circumstances, and at the current moment her soul has been deeply wounded. She has no capacity to care for Dragon-Blooded, even Outcastes, and acts as if she has a Compassion 0 at all times when dealing with them.

Barbarian (1pt flaw)
Hardly civilized at all, Schuyler is one of the barbarians. She only learned to read and write after some tutoring from "Roar of the Fires Within", and doesn't always get along very well with civilized folk, having a penalty of one die to most such interactions.

Enemy (4pt flaw)
A rogue Sidereal known as Nicola Murdans serves as Schuyler's major remaining enemy; while she hates Mmnemon Merkan at least as much, that traitorous Dynast doesn't consider her an enemy. Murdans, on the other hand, most certainly does not have the naive young Barbarian Warrior's best interests at heart.

Known Anathema (2pt flaw)
The Wyld Hunt knows the character's name, but has a hard time tracking her, due to her frequent wanderings and the fact that Merkan didn't give them very good information on her -- in fact, he lied in several circumstances. This leaves her safer from the Wyld Hunt than most of her circle.