And their powers.
Soldier Commando Ranger Explorer Spy Leader Medic
⚠ <pre>
Melee Basic Attack: Weapon Basic Attack | |
Standard Action Melee weapon
Target: One creature Attack: Strength vs. AC | |
Hit: 1[W] + Strength modifier damage. | |
Increase damage to 2[W] + Strength modifier at 21st level. | |
Special: You can use an unarmed attack as a
weapon to make a melee basic attack. |
Ranged Basic Attack: Weapon Basic Attack | |
Standard Action Ranged weapon
Target: One creature Attack: Dexterity vs. AC | |
Hit: 1[W] + Dexterity modifier damage. | |
Increase damage to 2[W] + Dexterity modifier at 21st level. | |
Special: Weapons with the heavy thrown property
(see page 216) use Strength instead of Dexterity for attack rolls and damage rolls. |
Twin Strike: Martial, Weapon Basic Attack | |
Standard Action Melee or Ranged weapon
Target: One or two creatures Requires: Fast Weapon Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks | |
Hit: 1[W] damage per attack. | |
Increase damage to 2[W] at 21st level. |
⚠ </pre>
Choose At-Will powers according to your class.
Soldier. Players of characters who want to be soldiers should take the reccomended powers.
1st Level: You may learn any of the Fighter At-Will powers, but you may take them as ranged attacks as well.
2nd Level: You choose a level 2 Utility exploit from the Fighter list except for Boundless Endurance. Also available is the Ranger exploit 'Unbalancing Parry'.
4th Level: You should choose one of the fighter level 1 encounter powers as an At-Will power.
6th level: You choose a level 6 Utility exploit from the fighter list. |WL Guide the Charge.
8th Level: Choose a level 3 fighter encounter exploit, but they also apply to to any weaponless fighting. You may also chose the Level 7 encounter exploits Iron Bulwark, Reckless Strike, or Sudden Surge. Disruptive Strike from the Ranger skill list.
10th Level: You choose a level 10 Utility exploit. They may also take a variation of the level 7 encounter exploit 'come and get it' except that it is Ranged 10 burst 3 and they approach the chosen point instead of your position.
Commando. As solider, but they have additional options.
1st Level: You may take the Paladin Feature Divine Strength to represent taking additional time to make a shot. You may also take the Paladin Feature Divine Challenge to represent singling out a target as a sniper and doing additional damage to him if he doesn't deal with you directly. The Ranger At-Will Hit and Run allows you to get past a guard without being harmed. Emphasize the Divine Challenge by also taking 'Holy Strike', or take Bolstering Strike to represent your ability to sneak into an enemy compound, killing one enemy at a time.
2nd Level: Take Astral Speech to represent experience from dealing with your superiors, or Martyr's Blessing if you are a bodyguard.
4th Level: Piercing Smite allows you to cow an entire group of enemies instead of singling out just one.
6th Level: Consider taking Divine Bodyguard instead of Marty's Blessing. One Heart, One Mind
8rd Level: Invigorating Smite allows you to truly become unable to be worn down by small attacks, and allow you to keep weaker teammates alive on your journey.
10th level: none
Ranger: Rangers are like commandos or soldiers, but less combat focused. They're stealthy, used to working in the field for long periods of time. Rangers in RLA don't dual wield, so only take those abilities as ranged weapons.
1st level: The Ranger exploit Careful Attack and Nimble Strike is appropriate.
2nd level: The ranger exploit Yield Ground is available. R|Fleeting Ghost, Great Leap, Tumble, W| Shadow Veil
4th level: Get Evasive Strike.
6th level: Evade Ambush, Weave through the Fray, R|Chameleon, Ignoble Escape, Nimble Climb, W| Dark One's Own Luck, Spider Climb
8th level: Cut and Run, Shadow Wasp Strike
10th level: Any 10th level Ranger Utility. R| Certain Freedom, Close Quarters, Shadow Stride
Explorer: Explorers have much less combat ability than Soldiers, since they don't fight as much. Their main weapon of choice is Basic Attacks, but they often also share the Ranger skillset without the Soldier's bread and butter tools. Explorer's don't get the ranger's Hunter Quarry ability, instead they get an additional skill to represent knowledge picked up on their journeys. Explorers can also take an additional Utility power.
1st level: [any at will] Twin Strike, P| Enfeebling Strike, Divine Mettle,
2nd level: [utility 1]Crucial Advice, P| Astral Speech, Sacred Circle, F|Boundless Exuberance, Get Over Here, P|Master of Deceit, W|Beguiling Tounge,
4th level: [encounter 1] F| Steel Serpent Strike
6th level: [utility 6] Skilled Companion F|Defensive Training, Mob Mentailty, Slippery Mind
8th level: [encounter 3]Disruptive Strike, F|Precise Strike, P| Staggering Smite, R| Topple Over w/ Brutal Scoundrel
10th level: [utility 10] P|Clensing Spirit, Turn the Tide, Dangerous Theft,
Spy: Spies are good at assassination, but not so good in a straight fight. They also have a number of abilities for infiltration and espionage. They are basically Rogues.
Leader: Basically Warlords.
Encounter powers are specific to each tager class.
Daily powers are unique manifestations of the Tager's otherworldliness.