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Solar Respiration Style
Cost: 1 willpower Duration: One day Type: Simple Minimum Lore: 1 Minimum Essence: 1 Prerequisite Charms: None
The Solar using this charm performs a small meditative exercise, balancing his inner essence with the natural Essence flows of Creation around him. This causes his respiration to become more natural and efficient, allowing him to regain Essence as if he was "at Ease" regardless of his level of activity. In addition, the Solar regains a number of extra motes per hour equal to his Essence rating. This additional essence is always available to the character, even in enviroments where he does not normally regain essence.
Drawing Forth the Breath
Cost: 1 willpower Duration: Instant Type: Reflexive Minimum Lore: 2 Minimum Essence: 2 Prerequisite Charms: Solar Respiration Style
The Solar Exalted inherited much of the potency of their patron, the Unconquered Sun. They are the unconquerable lords of the world, and in times of need they can draw on that strength to restore their essence pattern. The character simply takes a deep centering breath and centers himself, gaining 5 motes of Essence. The Solar can only use this charm a number of times per day equal to his Essence rating.
Principle of Heroism
Cost: 1 willpower Duration: Instant Type: Supplemental Minimum Lore: 3 Minimum Essence: 3 Prerequisite Charms: Drawing Forth the Breath
The solar essence is centered on the concept of heroism, and this is a powerful tool that can be used by any among the Exalted. Few are masters of this concept like the Solar Exalted, however. An Exalt using this charm can spend 1 willpower to enhance the mote regeneration granted by a successful stunt, gaining a number of motes equal to (Stunt Level x6). The character must use this charm before making any rolls to perform the stunt, and does not gain the essence if the stunt is not resolved in the characters favor. You cannot also gain willpower from a stunt that you enhance with this charm.
Harnessing the Sun's Power
Cost: None Duration: Permanent Type: Special Minimum Lore: 3 Minimum Essence: 2 Prerequisite Charms: Solar Respiration Style
The Solar further refines his connection to the Essence of the world around him and his own connection to the Unconquered Sun. While the sun is in the sky, the character regains essence at twice his normal rate. This effects both his natural regeneration, and any charm-based regeneration that he might benefit from. He thus regains at least 12 motes per hour if using Solar Respiration style, or 10 motes per activation of Drawing the Breath. This regeneration does not apply during the night, or to essence granted to the Solar from another source such as a Hearthstone, another Exalt or an artifact. Nor does it apply to essence gained from successful stunts enhanced with Principle of Heroism or not.
Inner Sun Meditation
Cost: 6 motes Duration: Indefinite Type: Simple Minimum Lore: 4 Minimum Essence: 3 Prerequisite Charms: Harnessing the Sun's Power
The Solars ability to respire is already notably enhanced over a normal humans, filling his spirit with power instead of simply maintaining his pattern. A Solar with this charm uses a bit of his essence to further enhance his respiration, refilling his pools as quickly and efficiently as humanly possible. While this charm is active, the character regains an hours worth of Essence every 15 minutes (roughly one scene). This respiration is completely normal in every way and benefits from any charms the character has that enhance his recovery rate. This charm is not totally safe, however. Every hour the character has this charm active, he takes one level of unsoakable bashing damage. The character cannot begin healing this damage until he ends the effects of this charm.
Unconquerable Shard of the Sun
Cost: 1 health level, 2 willpower Duration: Instant Type: Reflexive Minimum Lore: 5 Minimum Essence: 4 Prerequisite Charms: Principle of Heroism, and Inner Sun Meditation
The Solar Exalted are empowered with the raw fury and unconquerable power of the Unconquered Sun himself. A Solar with this charm can directly access some of the endless reserves of power that the Unconquered Sun himself possesses. When activating this charm, the characters anima immediately goes totemic, and the character is radiant in the energies of the Unconquered Sun. Many Solars are momentarily lifted from their feet or feel as if they are being watched by some distant presence.
This charm has two main effects. First, the characters Essence reserves are instantly and fully returned to him as if he'd meditated for eight hours in a Level 5 manse. The character thus regains an absolute minimum of 224 motes of Essence. This amount is never doubled by Harnessing the Sun's Power, but can be enhanced by other effects. This essence will never raise the characters essence pools above their normal maximums, but it does remain within the characters grasp for one instant action. Thus, if the character has this charm within a combo he can activate that combo with the essence gained from this charm.
The health level lost when this charm is activated is lethal, not bashing. Every additional time in a month that you use this charm, beyond the first, adds one health level to the cost. If the character kills himself activating this charm, he may still take one simple action and may ignore combo rules to do so.