Back to Dawn Caste, Zenith Caste, Twilight Caste, Night Caste, or Eclipse Caste
Jump to Cool Blade Tricks or Defense

Basic Solar Melee Charms

Core Attack Charms

Bone-Shattering Force Blow

  Cost: 5 motes
  Duration: Instant
  Type: Simple
  Minimum Melee: 4
  Minimum Essence: 3
  Prerequisite Charms: Fire and Stones Strike

The character enhances his attacks so as to cause maximum blunt force trauma, his blows rattling armor with force sufficient to pulverize bone, rendering heavy armor and other forms of protection notably less effective. This charm was particularly common in the First Age, as armor became more and more potent and Exalted Warriors looked for ways around this form of defense. After a successful hit on a target, the character's minimum damage is raised to twice his Essence. This is minimum damage after soak, and does not raise the characters damage rating to this value if he would normally inflict less damage. This damage can either be lethal or bashing, as the character wishes, but does not count as "inflicting damage" or "overcoming the targets soak" for charms that require such as a condition for their function.

Example: Illhousen, an Essence 5 Solar of the Dawn Caste, strikes out at a heavily armored Dragon-Blooded warrior with this charm. After defenses, Illhousen scores one success on his attack. The base damage for his sword is 8L, increased to 9L by the single success left over. The Dragon-Blood has a lethal soak score of 18. Illhousen does 9 dice of lethal damage.

Pitiless Scything Strike

  Cost: 4 motes, 1 willpower
  Duration: Instant
  Type: Simple
  Minimum Melee: 5
  Minimum Essence: 4
  Prerequisite Charms: Fire and Stones Strike

The character with this charm is effortlessly lethal, able to bring instant death to any opponent he can touch without warning. The methods vary as widely as the weapon used with this charm. A sword slices heavily armored infantry in twain or inflicts an instant decapitation, a hammmer crushes skills, and even daggers can slice open veins and bleed away all life in mere moments. Any successful attack whose raw damage exceeds the opponents full soak value allows the character to opt to not roll any damage dice, but instead inflict an automatic ten levels of lethal damage to the target. If the target has a reflexive soak charm available, he may use it to attempt to render this charm inapplicable. Otherwise, this damage is not further affected by the character's soak and is not rolled but automatically applied to the character's health chart. This charm must be used prior to the attack roll, and causes the character and his weapon to glow bright piercing gold.

Whirling Dervish Assault

  Cost: 7 motes, 1 willpower
  Duration: Instant
  Type: Extra Action
  Minimum Melee: 5
  Minimum Essence: 3
  Prerequisite Charms: Peony Blossom Attack

The Exalt advances in a whirl of steel, his advance both relentless and unstoppable, his blade slicing out with liquid speed to strike down any enemy who blocks his path or comes into reach. The character may move up to his normal movement distance when using this charm, and may even run or sprint if he wishes to do so, though that causes him to loose his normal action. While making this movement, the Exalt gains one Melee attack against any target that comes within melee range of his weapon at any time. You cannot attack any target more than once, and this charm (along with your movement) instantly ends if any of your attacks are parried. This charm can explictly be Comboed with Athletics charms that increase your movement rate, movement-based attack charms such as Leaping Tiger Attack, or other similar charms.

Cool Blade Tricks

Summoning the Loyal Steel (Revised)

  Cost: 1 mote
  Duration: Instant
  Type: Reflexive
  Minimum Melee: 3
  Minimum Essence: 2
  Prerequisite Charms: Retrieve the Fallen Weapon

The character forms a close bond with his chosen weapon, and the two can never be truly separated from that point on. The character make as if to ready his weapon, and activate this charm, and his weapon appears suddenly in his hand. It does not matter where the weapon was previously, or even if the weapon was in another realm entirely. In addition, when holding his weapon the Solar can banish it into Elsewhere. A weapon that has been placed Elsewhere is gone from the world and can only be regained by a Solar using this charm. When used to retrieve a weapon banished to Elsewhere, Summoning the Loyal Steel does not count as the use of a charm for the turn. The Exalt must have an extremely close relationship with a single weapon to use Summoning the Loyal Steel on it and cannot know more than one weapon at a time well enough to use this charm with it.

Radiant Golden Blade

  Cost:  2 motes
  Duration:  Instant
  Type:  Supplemental
  Minimum Melee:  2
  Minimum Essence:  2
  Prerequisite Charms:  None

The characters blade burns a pure untarnished gold as it slices through the air, the characters opponent finding the light burning at his eyes and making it harder for him to see much of detail. This charm raises the difficulty of parrying the characters blow by 2, and allows the character to make Disarm attempts at normal difficulty. A character can also use this charm to signal with his blade by causing it to emit brief flashes of light.

Sandstorm-Wind Attack (Revised)

  Cost: 3 motes
  Duration: Instant
  Type: Simple
  Minimum Melee: 3
  Minimum Essence: 2
  Prerequisite Charms: Radiant Golden Blade

The Exalt charges his weapon with bright Solar essence, causing it to crackle with a visible aura of energy. With a quick slash the character sends the burning edge of solar fire toward a distant opponent, making a Dexterity + Melee attack with an Accuracy of the character's Essence rating. This attack has a base damage equal of (Essence + the Weapon's base damage)L. Orichalcum weapons channel this Solar energy better than any other type of weapon, and add +3L damage to the above formula. This attack has a range increment of (Essence x 10) yards, and can attack at twice that range with a -2 penality or triple that range with a -4 penality.

Edge of Morning Sunlight (Revised)

  Cost: 1 mote
  Duration: Instant
  Type: Supplemental
  Minimum Melee: 4
  Minimum Essence: 2
  Prerequisite Charms: Radiant Golden Blade

The Solar Exalted channels some of the essence of the Dawn through his blade, giving it the power to burn away the darkness and enhancing its effectiveness against their ancient primordial enemies and those touched of their essence. When used against the demon-touched or the weakest of the undead, this charms effects are potent indeed. Any Extra who is wounded by an attack enhanced with this charm is instantly snuffed out. More powerful opponents suffer additional dice of damage equal to the Solar's Essence rating and an additional -1 wound penality if they are injured by the attack. This charm affects all kinds of demons, and undead, as well as Deathlords and the Abyssal Exalted.

Corona of Radiance (Revised)

  Cost: 5 motes, 1 willpower
  Duration: One scene
  Type: Simple
  Minimum Melee: 5
  Minimum Essenc E?: 2
  Prerequisite Charms: Edge of Morning Sunlight

The character channels Solar Essence through her anima, adopting a stance of purity in the face of the coming dark. With a flash of white light, the characters anima erupts into a raging inferno of pure white fire, enveloping both the Solar and her weapon in the pure energy of the Unconquered Sun. Any attacks against the character made by Creatures of Darkness (undead, demons, Abyssal exalted...) are at +1 difficulty, and such creatures must soak aggravated damage equal to the Solar's Essence rating if they strike her without a weapon. All of the Solar's attacks against such creatures inflict aggravated damage, and gain the benefits of Edge of Morning Sunlight.

Burning Solar Wind

  Cost: 5+ mote per target, 2 willpower
  Duration: Instant
  Type: Simple
  Minimum Melee: 5
  Minimum Essence: 4
  Prerequisite Charms: Blazing Solar Bolt

With a quick breath and an elegant kata, the Solar channels a fury of raw Solar Essence into one of the most devestating charms of the First Age. Instead of drawing on the power of his castemark, the character using this charm channels his entire anima through his blade and lashes out with it toward his enemies. The fires of the Solar's soul fan out like a flood, attacking one target per mote of essence spent when activating this charm. The enemies targeted with this charm must be loosely grouped together, with those nearer to the Solar being targetted by the charm before those further away. You must spend at least 5 motes powering this charm, but there is no upper limit to how many targets you can attack.

The character makes a single unblockable and undodgeable Dexterity + Melee roll, to which he adds a number of automatic successes equal to his Essence rating. This attack can only be defeated with Perfect Defenses, and has a base damage equal to the characters Essence rating to which successes add normally. The extreme range of this charm is equal to 100 yards; all targets must be within that range. This charm does aggravated damage to Creatures of Darkness, including Abyssal Exalted.

Other Cool Trick Charms

  • Blazing Solar Bolt has its applicability tweaked slightly. This charm is unblockable, even with Charms, but it can be dodged. Someone attempting to dodge this attack without a charm has a difficulty on his dodge roll equal to the characters Essence rating.

Defense

Bulwark Stance (Revised)

  Cost: 4 motes
  Duration: Instant
  Type: Supplemental
  Minimum Melee: 3
  Minimum Esssence: 2
  Prerequisite Charms: Golden Essence Block

The character gains the ability to use defensive Essence flows to gain perfect form and poise, aligning himself naturally against all of a given opponents attacks. When used, this charm enhances the effects of a single parry attempt so that it can be used against every attack an opponent makes for the rest of the turn. The character makes the appropriate roll as many times as necessary. All benefits, modifiers and penalities on the supplemented parry charm also apply to all additional parries made with this charm. If placed in a combo with the appropriate parry charm, Bulwark Stance can be used with a reflexive parry as normal.

Heavenly Guardian Defense (Revised)

  Cost: 3 motes, 1 willpower
  Duration: Instant
  Type: Reflexive
  Minimum Melee: 4
  Minimum Essence: 2
  Prerequisite Charms: Bulwark Stance, Dipping Swallow Defense

The Solar adopts the posture of the perfect swordsman, becoming undefeatable by mundane force alone. When using this charm, the character may block a single attack against him without rolling a parry. This is a perfect defense, and defeats any blockable attack that it is presented against without fail. If used against an unblockable attack, the character can roll his full Dexterity + Melee defense pool against a difficulty of the opponents Essence; on a success, he stops the attack. A character using a mundane weapon to block the attacks of Essence 6+ gods, demons, or deathlords will almost certainly destroy the weapon so used, but the attack will be stopped at no harm to the Exalted.

I Am the Bulwark

  Cost: None
  Duration: Permanent
  Type: Special
  Minimum Melee: 5
  Minimum Essence: 4
  Prerequisite Charms: Heavenly Guardian Defense

The Solar with this charm has aspired to a new level of intimacy with his weapon of choice, and perfectly understands the vagaries of its use and the secrets of its limitations. So strong is the characters bond that he transcends the lesser limitations of his weapon, and gains several potent benefits. First, he can use Excellent Strike without the use of a combo or the expenditure of any willpower. Any experience points used to combo Excellent Strike are freed, and can be used in the creation of other combos. Second, any unblockable attack made against him looses that property and can be blocked normally with charm-enhanced defenses. This property only works against physical attacks, and only applies to weapon-based parries.

When he first purchases this charm, the character must pick a particular class of weapons such as swords, axes, spears. In order to recieve any of the benefits from this charm the character must be using a weapon of that particular class. You can purchase this charm again to perfect your mastery of other weapons.

Wailing Steel Defense

  Cost:  10 motes, 2 willpower
  Duration:  One turn
  Type:  Reflexive
  Minimum Melee:  5
  Minimum Essence:  4
  Prerequisite Charms:  Heavenly Guardian Defense, Ready In Eight Directions Stance

The character intercepts an attack or flury of attacks with a veritable wall of steel, casually turning aside most attacks and retaliating with a number of vicious counterattacks. From the chaos of battle emerges the Order of the Solar Exalt standing above the bodies of his fallen foes. The character can parry every attack against him this turn with his normal Dexterity + Melee pool, and adds a number of automatic successes equal to his Essence. In addition, he may make three counterattacks against every opponent who attacked him this turn. He only recieves three counterattacks per attacker, regardless of how many attacks any individual attacker launched against him. A target may defend against both counterattacks with a single activation of a perfect defense.

Other Parry Charms
* Fivefold Bulwark Stance requires Bulwark Stance, and Dipping Swallow Defense.