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Cost: 15 motes
Target: One arrow
This spell causes the necromancer to exhale a black mist, which he shapes until it materializes into a pulsing black arrow. It has a long shaft of chill black wood and fletching of soft gray feathers. The arrowhead is a torturous thing of barbs, twisted metal and curves that perhaps vaguely resembles a Frog Crotch arrow. The world itself seems to shift and writhe around the arrow itself, revolting against its presence. This is the Black Void Arrow, summoned from the deepest pits of the Labryinth, distilled oblivion given shape.
This dark work of necromancy lasts but six turns in the presence of sunlight, but otherwise can remain in existance for a full hour before dissolving back into the dark. The arrow has a basic damage rating of +10A, and halves armor based soak. The arrow is as consuming as the void itself, and if it is parried (even unsuccessfully), the weapon used to parry it is irrevocably destroyed. This even affects all but the most resilient of weapons forged from the Five Magical Materials. The arrow is as inevitable as Oblivion, and any dodge roll to avoid the attack has a base difficulty of the necromancers Essence rating. If fired from a mundane bow that bow is destroyed utterly by the arrows passage, with little left but dust and rot.
This is the full extent of the arrows power as a mundane arrow, but that is not the only purpose to which the arrow can be put. If the arrow is fired at a structure, that structure is touched by oblivion, and adopts some of the taint of the Void, and will slowly infect the essences of those within driving them to madness. If the arrow is fired at a Little God and hits, that Little God is infected with the taint of Oblivion, and finds himself twisted toward the service of the Malfaens and their great cause. If the arrow is fired into Creation, then the elements are blackened and affected and the land grows diseased and corrupted, with the energies of the Void slowly creeping into Creation and causing a blight.