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< Charm Index - General? >
Faithful Return to Innocence
Cost: 10m, 1wp; Mins: Performance 5, Essence 3; Type: Simple (Speed 5 in long ticks) Keywords: Combo-OK, Illusion, Social Duration: Instant Prerequisite Charms: Withering Phantasmagoria
It is said the faithful shall dine in paradise, while the wicked feast on suffering in hell. This charm allows the Abyssal to turn their illusions into so much more, reaching into their minds, and instead of placing your visions there giving life to their own dreams and expectations. The Abyssal rolls Manipulation + Performance and anyone who has an MDV less than the successes is affected. The victim experiences only their desires for the world. This forms an intimacy to their illusion of the world. This lack of reality makes the subject vulnerable to attacks both physical and mental. Physically, their DVs are reduced by one (though being attacked so will likely make them force their way past the illusion) and socially, their MDVs are not reduced, but should the Abyssal (or anyone else) tap into this vision and use it against the daydreamer, then they suffer -3 to their dodge and parry MDVs. This Illusion may be resisted with one willpower per scene, but the charm lasts until the commitment to the illusion is broken.
Note that the person affected still sees what is there. Might not see a horse, but they would see a zebra or unicorn and not a dragon.
In Time, All Things End
Cost: --; Mins: Performance 5, Essence 3; Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: Withering Phantasmagoria
It is a truism that all things fade, all decays, all eventually falls apart... at least without the aid of one Chosen. And should an Abyssal choose to hasten it so that tomorrow becomes today for whatever, then it shall be. This charm enhances its prerequisite, making it able to target objects rather than beings. First, soak only from charms protects an object. Second, successes on the continuing effects are halved (rounded up) and this is added to the damage. Lastly, structures are unaffected.
Through a strange synergy with Elegy for the Fallen, when this charm is used and that one is known, the Abyssal may choose to dedicate a performance and that which is destroyed (only objects, not beings) to the dead, sending them gifts in the forms of that which is destroyed. Half the resources value (rounded up) of the sacrifice is removed from the Abyssal's Dissonance rating.
Guardian of Orpheus' Descent
Cost: 6m (+1m); Mins: Performance 5, Essence 3; Type: Reflexive (2) Keywords: Combo-OK Duration: Scene Prerequisite Charms: Withering Phantasmagoria
Among some legends, it is said that Orpheus descended into the Underworld and was protected from the many dangers of the journey by the spirits summoned by his performance. This charm repeats such feats, granting the Abyssal a guardian spirit to protect their performance for a time. The protection takes the form of a persistant Defend Other action with a DV bonus of the Abyssal's Performance. This spirit has only the Abyssal's Essence in -0 health levels, but is difficult to disperse, requiring that the attacker be attacking in such a way as to damage spirits and similarly the attacker be able to see the dematerialized or otherwise attack blind, and lastly, a successful attack only will do one damage. Should the spirit be dispersed, this charm ends and the the essence is uncommitted.
Abyssals are the guardians between life and death, existence and oblivion, and therefore have some right in choosing who lives and who dies. By paying a reflexive non-charm activation of one mote, the Abyssal can gift the protection of the spirit to another that is within range for them to protect. This protection lasts for one action of the Abyssal's, and may be activated in Step 2 of combat.