Back to Terrestrial Charms or Water Aspect

the Water Control branch of charms

Sailor-Buoying Gesture

  Cost: 1 motes
  Duration: Fifteen minutes
  Type: Reflexive
  Minimum Sail: 2
  Minimum Essence: 1
  Prerequisite Charms: None

The Dragon-Blooded with this charm is a reassuring member of any crew, able to save the lives of drowning sailors with a casual uplifting gesture. The sailor so targetted finds himself buoyed by the very waters himself, held up and with his head above the water. This charm works regardless of the roughness of the seas, and even buoys up heavily armored warriors provided the Dragon-Blooded uses it quickly enough. The Dragon-Blooded can only buoy a number of sailors equal to his (Essence + Sail) rating at a time, and only for approximately fiffteen minutes before the magic needs to be strengthened once again. Once the sailors are rescued, the essence that was commited is freed and can be regained normally. This charm also doubles the amount of time that a Sailor can remain in the chill waters of the North before hypothermia poses a threat.

Wave Riding Technique

  Cost: 3 motes, plus 2 motes per subject
  Duration: Essence in turns
  Type: Simple
  Minimum Sail: 3
  Minimum Essence: 2
  Prerequisite Charms: Sailor-Buoying Gesture

The character perfects his control over the waves, able to summon forth waves that carry him and his companions forward like a chariot upon the seas. When first used this charm manifests as a light vortex of water around the Dragon-Blooded and his companions, which matures into a strong wave that picks the characters up and carries them in the direction that the Dragon-Blooded using this charm specifies. Alternatively, the Dragon-Blooded can summon the wave before entering the water, and avoid getting submerged at all, instead riding forward on his wave like a conquering god. Every additional two motes spent on this charm allows the Dragon-Blooded to carry an additional passenger on his wave, with the only limit being how much Essence the Terrestrial wishes to spend.

The Wave itself travels at (Sail x 50) yards per turn, and remains able to carry the Dragon-Blooded and his passengers for a number of turns equal to the Terrestrials Essence rating. The Wave can safely deposit the Dragon-Blooded and his passengers with a splash on a ship, dock, or area of dry land at any point during its duration. If the wave has not deposited them on dry-land or some kind of floating structure by the time the charm runs out, the Dragon-Blooded can spend an additional 3 motes to continue forward for another Essence turns.

Boarder-Repelling Wave

  Cost: 6 motes, 1 willpower
  Duration: Instant
  Type: Simple
  Minimum Sail: 4
  Minimum Essence: 3
  Prerequisite Charms: Wave Riding Technique

The Terrestrial summons a mighty wave that whips over the ships deck, grabbing and pulling at his enemies and depositing them out into the ocean deeps. The magic of this charm is quite potent, easily enough to clear most mortals from the Dragon-Bloodeds ship yet still precise enough to spare any of his own men. The wave can clear an area of a ship about (Essence x 10) yards long, taking anyone in that cross-section into the oceans. Heroic Mortals and Exalts can make a Dexterity + Athletics/Sail roll with a difficulty of the Terrestrials Essence rating in order to remain on the boat. One success renders them prone on the deck, while three successes allows them to avoid the effects of the wave entirely. Members of the Exalts crew who are in combat with the enemy only need one success to avoid this fate, while those who are entirely separate from the enemy need not roll at all. The hungry water also takes anything on the deck not securely tied down or otherwise secured.