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The Gray are an enigmatic race...
The Gray Template (121 points)
Attributes: ST-4 [-40]; IQ+3 [60].
Secondary Characteristics: Per +1 [5]; Basic Speed -0.5 [-10]; SM -1 [0].
Advantages: Acute Vision (+2) [4]; Compartmentalized Mind [50]; Doesn't Sleep [20]; Photographic Memory [10]; Extended Lifespan (x8) [6]; Flexibility [5]; High Manual Dexterity (+1) [5]; High TL (TL 11) [15]; Mind Probe (Telepathic -10%, Takes Extra Time -10%) [16]; Mind Reading (Telepathic -10%, Takes Extra Time -10%) [24]; Night Vision (+5) [5]; Peripheral Vision (Easy To Hit -20%) [12]; Radiation Tolerance (2) [5]; Reduced Consumption (one meal/day) [2]; Telesend (Broadcast +50, Telepathic -10%, Racial -20%, Takes Extra Time -10%, 1 mile Range Limit -10%) [30].
Disadvantages: Cannot Speak (Mute) [-25]; Chummy [-5]; Cowardice (9-) [-20*]; Deafness [-20]; Dull [-1]; Easy To Kill (-3) [-6]; Total Intolerance [-10]; Low Empathy [-20].
Racial Skills: +2 to Gesture [4].
Features: Genetically Engineered, Nearly Identical Appearance.
* Multiplied for self-contrl number; see p. 120.
Basic Gray Telepathy- While humans only manifest a few unusual talents, the Gray are bred for fairly impressive telepathic skill. (Almost) every last gray can read surface thoughts, probe deep into the unconscious, communicate via telepathy, and broadcast their thoughts at large. These abilities are dependable, powerful, and useful -- though, unlike most Talents, the Gray as a race are not particularly talented at Telepathy, merely very skilled. The one weakness that the Gray have compared to Human telepaths is that their powers take extra time to activate. The Gray telesend power is also somewhat limited, able to broadcast thoughts for no further than a miles distance and only to other Gray. This leaves the Gray unable to easily communicate with other races.
Lenses
Affiliated/Unaffiliated (0/10 points)
Most of the Gray that are present on Earth are there under the authority of their leaders. These Minions recieve an extremely powerful Patron (Equipment +100%, 6-) [25], and Claim to Hospitality [5]. These potent Advantages are balanced by Duty (All The Time) [-15], and an Enemy (Gov. Black Ops, 6-) [-15].
A similar Lense, "Unaffiliated", represents rogue Gray. These Gray have Filthy Rich (all their Advanced Technology) [50], for 2 million dollars worth of advanced TL 11 equipment. This is balanced by an Enemy (Former Masters, 9-) [-40]. Note that TL 11 gear costs 8x as much as normal!
It costs 0 points to be a Affiliated Gray, and 10 points to be an Unaffiliated Gray.
Drone Lense (-70 points)
The Drone are "failed" Gray, utterly incapable of manifesting Telepathy. They are usually used for combat, brute labor, and other tasks. A Drone adds +1 to Strength [10], and reduces Easy To Kill by one level [2]. They also gain Social Stigma (Mind Dead, -2) [-15], and one level of negative Status [-5]. Remove Mind Probe [-16], Mind Reading [-24], and Telescan [-30]. They have a Taboo Trait prohibiting them from ever learning Telepathy [0]! Lastly, Drone gain Gestures (E) IQ+3 [8]-18. It costs 51 points to play a Drone.
Communicator (34 points)
Gray Communicators are the alien's diplomats and negotiators, possessing a highly specialized ability to communicate and empathize with others across language and racial barriers. Communicators gain Xeno-Adaptability [20], and an improved version of Telesend (remove Racial -20%, add Universal +50%) [21] and Mind Reading (add Universal +50%) [15]. They also reduce Low Empathy to Callous [15], and gain a +1 racial bonus to Body Language [2] and Diplomacy [2]. A Communicator gains Combat Paralysis [-15], Truthfulness (6-) [-10], and loses access to Mind Probe [-16]. It costs 155 points to play a Gray Communicator.