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Abilities Scores Modifier Defense Value
Strength 18 +4 Fortitude 17
Constitution 15 +2 Reflex 12
Dexterity 13 +1 Will 13
Intelligence 12 +1 AC 17
Wisdom 14 +2 Insight 12
Charisma 10 +0 Perception 12
Health: 35 (Bloodied @ 17hp) Healing Surges: 11, 8hp
Fighter Class Features
Armor: Cloth, leather, hide, chainmail, scale; light shield, heavy shield Weapons: Simple melee & ranged, Martial melee & ranged Defense: +2 Fortitude Hit Points at First Level: 15 + Constitution Hit Points gained per level: 6 Healing Surges: 9 + Constitution modifier Combat Challenge: Mark an enemy. If that enemy does not attack you, it suffers -2 on its attacks. In addition, any attack not made against you provokes an opportunity attack from you. Combat Superiority: Gain 2 opportunity attacks. Your opportunities halt move actions. Fighter Weapon Talent (Two-handed Weapons): Gain +1 attack with two-handers
Human Racial Traits
Move 6, Medium, Normal Vision Languages: Common, one other Bonuses: One extra skill, feat, and at-will Defenses: +1 to Fortitude, Reflex and Will
Trained Skills
Athletics (Str) 9, Endurance (Con) 7, Heal (Wis) 7, Streetwise (Cha) 5
Feats
Weapon Focus (Axes) Toughness
Equipment
Scale armor (+7, -1 move, 45g) Greataxe (+3, 1d12+2, high crit axe, 30g) Standard adventurer kit (15g) Lantern (7g)
At-Will Exploits (p77)
Cleave, Reaping Strike, Tide of Iron
Encounter Powers
Passing Attack
Daily Powers
Brute Strike
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