⚠ <pre> Abilities Scores Modifier Defense Value Strength 10 +0 Fortitude 12 Constitution 12 +1 Reflex 14 Dexterity 16 +3 Will 15 Intelligence 15 +2 AC 20 Wisdom 11 +0 Insight 10 Charisma 18 +4 Perception 10

Health: 24 (Bloodied @ 12) Healing Surges: 7, 6hp

Half-elf Racial Traits

 Move 6, Medium, Low-light Vision
 Abilities:  +2 Constitution, +2 Charisma
 Languages:  Common, Elven, one other
 Skills:  +2 Diplomacy, +2 Insight
 Dilettante:  Gain at-will as encounter power
 Dual Heritage:  May take half-elf, elf, or human feats
 Group Diplomacy:  Grant a +1 racial bonus to ally diplomacy checks made within 10 squares

Bard Class Features

 Armor:  Cloth, leather, hide, chainmail
 Weapons:  Light blades
 Defenses:  +1 Fortitude, +1 Will
 Starting Health:  12 + Constitution
 Health per level:  5
 Healing Surges:  6 + Constitution Modifier
 Ancient Lore:  You gain the Jack of All Trades and Ritual Caster bonus feats as class features.
 Harness Arcane:  You may make a harness arcane action once per turn to use a harness arcane spell.
 Swordplay:  When wielding a light blade, add your Charisma modifier to your AC.
 Class Powers
  Discord:  Daily * Arcane, Force, Harness
   Harness Arcane Action		Close burst 5 (10 at 11th level, 15 at 21st level)
   Target:  One enemy in burst.
   Effect:  All attacks made against the target the bard's Charisma modifier to the attack roll.  All damage dealt to the target is increased by 1d6 force damage until the end of your next turn.
    - At 11th level, this increases to 2d6.  At 21st level, this increases to 3d6.

  Harmony:  Encounter (Special) * Arcane, Healing, Harness
   Special:  May use twice per encounter.  May use three times per encounter at 21st level.
   Harness Arcane Action		Close burst 5 (10 at 11th level, 15 at 21st level)
   Target:  You or one ally in burst.
   Effect:  The target can spend a healing surge and regain an additional 1d6 hit points.
    - The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level and 6d6 at 26th level.

  Muse:  At-Will (Special) * Arcane, Force, Harness
   Special:  You may use this spell a number of times per encounter equal to ½ your level + your Charisma modifier.
   Harness Arcane Action		Close burst 5 (10 at 11th level, 15 at 21st level)
   Target:  One enemy in burst
   Attack:  Charisma vs. Will
   Effect:  An enemy of your choice makes a basic melee attack against a neighboring target.
   Hit:  Enemy's basic attack damage + your Charisma modifier on the neighboring target – the muse target itself takes no damage from this power.

Trianed Skills

 Arcana (Int) 7, History (Int) 7, Stealth (Dex) 8, Streetwise (Cha) 9, Thievery (Dex) 8

Feats

 Jack of All Trades
 Ritual Caster
 Weapon Focus (light blades)

Equipment

 Standard Adventurer Kit (15g)
 Chainmail (+6, -1 check, -1 move, 40g)
 Shortsword (+3, 1d6+1 damage, 10g)
 Tent (10g)
 Lantern (7g)
 18g

At-Will Spells

 Mirror Strike:  Arcane, Force, Illusion, Weapon
  Harness Arcane, Immediate Interrupt	Melee weapon
  Trigger:  An ally makes an attack.
  Target:  One ally
  Effect:  Grant +1 to hit, and add 1[W] in additional force damage to an allies' attack.
   - Increase to +2 to hit, and 2[W] at 21st level.

 Song Blade:  Arcane, Force, Weapon
  Standard Action			Melee weapon
  Requirement:  You must be wielding a light blade
  Target:  One creature
  Attack:  Charisma vs. AC
  Hit:  1[W] + Charisma modifier force damage to your target.  In addition, all enemies in a close burst 1 around your target, and your target, suffer your Charisma modifier in force damage.
   - This increases to 2[W] + your Charisma modifier force damage, at 21st level.
  Miss:  All enemies in a close burst 1 around your target, and your target, suffer your Charisma modifier in force damage.

Encounter Spells Moon Column – 1[W] + Charisma modifier force damage attack, increases hit against target until end of next turn by 1 + Charisma modifier.

Daily Spells Cacophony – A blast 3 force attack, 1[W] + Charisma modifier, which dazes all creatures in blast until the end of your next turn.

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