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Abilities Scores Modifier Defense Value
Strength 10 +0 Fortitude 12
Constitution 12 +1 Reflex 14
Dexterity 16 +3 Will 15
Intelligence 15 +2 AC 20
Wisdom 11 +0 Insight 10
Charisma 18 +4 Perception 10
Health: 24 (Bloodied @ 12) Healing Surges: 7, 6hp
Half-elf Racial Traits
Move 6, Medium, Low-light Vision Abilities: +2 Constitution, +2 Charisma Languages: Common, Elven, one other Skills: +2 Diplomacy, +2 Insight Dilettante: Gain at-will as encounter power Dual Heritage: May take half-elf, elf, or human feats Group Diplomacy: Grant a +1 racial bonus to ally diplomacy checks made within 10 squares
Bard Class Features
Armor: Cloth, leather, hide, chainmail Weapons: Light blades Defenses: +1 Fortitude, +1 Will Starting Health: 12 + Constitution Health per level: 5 Healing Surges: 6 + Constitution Modifier Ancient Lore: You gain the Jack of All Trades and Ritual Caster bonus feats as class features. Harness Arcane: You may make a harness arcane action once per turn to use a harness arcane spell. Swordplay: When wielding a light blade, add your Charisma modifier to your AC. Class Powers Discord: Daily * Arcane, Force, Harness Harness Arcane Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: One enemy in burst. Effect: All attacks made against the target the bard's Charisma modifier to the attack roll. All damage dealt to the target is increased by 1d6 force damage until the end of your next turn. - At 11th level, this increases to 2d6. At 21st level, this increases to 3d6. Harmony: Encounter (Special) * Arcane, Healing, Harness Special: May use twice per encounter. May use three times per encounter at 21st level. Harness Arcane Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst. Effect: The target can spend a healing surge and regain an additional 1d6 hit points. - The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level and 6d6 at 26th level. Muse: At-Will (Special) * Arcane, Force, Harness Special: You may use this spell a number of times per encounter equal to ½ your level + your Charisma modifier. Harness Arcane Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: One enemy in burst Attack: Charisma vs. Will Effect: An enemy of your choice makes a basic melee attack against a neighboring target. Hit: Enemy's basic attack damage + your Charisma modifier on the neighboring target – the muse target itself takes no damage from this power.
Trianed Skills
Arcana (Int) 7, History (Int) 7, Stealth (Dex) 8, Streetwise (Cha) 9, Thievery (Dex) 8
Feats
Jack of All Trades Ritual Caster Weapon Focus (light blades)
Equipment
Standard Adventurer Kit (15g) Chainmail (+6, -1 check, -1 move, 40g) Shortsword (+3, 1d6+1 damage, 10g) Tent (10g) Lantern (7g) 18g
At-Will Spells
Mirror Strike: Arcane, Force, Illusion, Weapon Harness Arcane, Immediate Interrupt Melee weapon Trigger: An ally makes an attack. Target: One ally Effect: Grant +1 to hit, and add 1[W] in additional force damage to an allies' attack. - Increase to +2 to hit, and 2[W] at 21st level. Song Blade: Arcane, Force, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier force damage to your target. In addition, all enemies in a close burst 1 around your target, and your target, suffer your Charisma modifier in force damage. - This increases to 2[W] + your Charisma modifier force damage, at 21st level. Miss: All enemies in a close burst 1 around your target, and your target, suffer your Charisma modifier in force damage.
Encounter Spells Moon Column – 1[W] + Charisma modifier force damage attack, increases hit against target until end of next turn by 1 + Charisma modifier.
Daily Spells Cacophony – A blast 3 force attack, 1[W] + Charisma modifier, which dazes all creatures in blast until the end of your next turn.
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