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While not an actual "Race", the Androdyne Neurovirus managed to be widespread enough to make a mark on the Galaxy. Actual Androdyne initially varied greatly in genome, coming from many different genetic lines and branches of panhumanity, but over the course of the Androdyne Sphere's history the Androdyne attained a sort of uniform individuality via use of the Proteus Nanovirus and Cyber-Augmentation. Except for the basic template outlined below, each Androdyne's path to evolution was unique (if guided by the Androdyne Philosophy).
[186 points] Attribute Mods: IQ+4 [80] Secondary Mods: Basic Speed+3 [60], Per-4 [-20] Advantages: Danger Sense [15], Eidetic Memory [5], Intuitive Mathematician [5], Less Sleep 4 [8], Mathematical Ability 4 [40], Racial Memory (Active) [40], Resistant to Neurovirii (+8 to HT) [5], Versatile [5]. Disadvantages: Callous [-5], Fanaticism (Extreme) [-15], Intolerance (the Unevolved) [-10], Selfless (15-) [-2], Targeted Epidemic [-20], Workaholic [-5]. Features: Taboo Traits: Mental Instability, Taboo Traits: Psionics.
These traits are only those given by the Neurovirus. Individual Androdyne will also be heavily modified via Proteus Nanovirus and Cybernetics, and have a variable amount of points in Martial Arts. Many Androdyne have Trained by a Master, Weapon Master (Force Sword), and a full slew of Cinematic abilities. Even many people without this template suffer from Social Stigma (Minority Group), if they're recognizably descended from Androdyne eugenic experimentation.
Targeted Epidemic
If there's one term that fits the Androdyne better than any other, it's "persistent." The Androdyne were defeated twice during the Galactic Wars, only to return and very nearly conquer their only rival and take over the galaxy. Remnants of the Empire of Man, the Void Dancers, the Merchant Clans, and OGRE all joined together to overcome the Regulan Androdyne and their joint efforts created the Hunter-Seeker Pathogen. Best described as a Biological Neurovirus, the Hunter-Seeker virus is harmless to non-Androdyne and 100% communicable. By now, most ever human in the Galaxy is a carrier, and when any of them come in contact with the Androdyne the virus targets the Neuroviruses links to the memory centers of the brain. Some of those affected die, but most are simply rendered... no longer Androdyne, to one degree or another.
There are multiple variants of the pathogen with vectors of Blood Agent, Contact Agent, and Respiratory agent. Most carriers have all three. You must make a HT-8 roll to resist the disease, which has a incubation period of 72 hours. It inflicts 1 point of Toxic damage each 24 hour cycle, for a total of 7 cycles and is Highly Contagious. Non-Androdyne who take at least one point of Toxic Damage from the disease become carriers. The precise effect the virus has on Androdyne is discussed, to some degree, under the Hunter-Seeker Survivor lense below. To date, there is no known treatment for the Virus, which is rumored to be of alien origin and was largely developed by the Void Dancers of Hole System.
The effects of the Androdyne Neurovirus on a baseline human are easily arbitrated, but many Androdyne belong to different branches of panhumanity. In any case where the Androdyne template and another template overlaps or conflicts, use the traits from the Androdyne Template. This limits racial average IQ to 14, replaces the Ishtar's racial Selfish with Selfless, and so on. The sole exception is the "Mental Instability" taboo trait; some mental disadvantages attached to a racial template are eradicated by the Androdyne Neurovirus, occasionally removing other linked traits from the template as well, while other times an unwanted trait proves able to resist the influence of the neurovirus.
For most Androdyne, though, "how they were born" is only a starting point.