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Your morph ability represents a frankly magical proficiency with genetic remapping; you can't do anything that's basically impossible, but are able to play around within the genome beyond the limits of even Old Empires era science.
You can mix and match lenses up to a total of 118. The above lenses are not exhaustive; you can design new ones in play!
Your morph costs 25 points base, plus 118 points for your "Power Pool". It has the following limitations- Immediate Preparation Required (1 hour) (-75%), Mass Conservation (-20%), Retains Shape (-20%), Requires an IQ Roll (-10%), and Once On, Stays On (+50%). This means that you require a period of metamorphosis, averaging one hour but sometimes more or less (averaging to the same cost), the changes to your shape don't alter your weight or mass, and your new forms must be essentially the same species and have recognizable physical structures. You keep these forms once you've assumed them, and require an IQ roll to assume new forms.
Your Morph also has a +0% feature that alters the way it works, changing it from altering your Racial Template to altering your Body Template, requiring you to design alterations to the genome beforehand rather than memorize new forms you come into contact with, and restricting you to a playpen of "genetics" while allowing you to play within those guidelines as you wish. A bonus of allowing improvisation, at the cost of Genetic Engineering rolls and time spent sequencing DNA.
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