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Machine (Meta-Trait)

The Template

 [25 points]
 Advantages: Immunity to Metabolic Hazards [30], Injury Tolerance (No Blood, Unliving) [25].
 Disadvantages: Unhealing (Total) [-30].
 Features: Energy/Fuel Requirement [0], No Fatigue [0], Unaging (Body Wears Out) [0]

Several traits not included above are common among machines, notable the advantages Digital Mind, Doesn't Breathe, Pressure Support and Vacuum Support, and the Disadvantages Electrical, Fragile, Maintenance, Numb, Restricted Diet, and Social Stigma (Valuable Property).

Advantages

 Immunity to Metabolic Hazards

You're immune to any threat that solely affects the living, such as disease and poison, or syndromes such as the bends, seasickness and jet lag. [30]

 Injury Tolerance (No Blood, Unliving)

You are not a living being, though you look like one. You don't have any vital fluids and are immune to attacks that rely on cutting of blood to part of the body, bleeding, blood-borne toxins and similar effects. Your body is also less vulnerable to piercing and impaling attacks. This gives Impaling (imp) and Huge Piercing (pi++) attacks a wound modifier of x1; Large Piercing (pi+) x1/2, Piercing (pi) x1/3; and Small Piercing (pi-) x1/5. This is the damage modifier that applies after Damage Resistance and similar effects have already modified base damage. I.e., a Piercing Attack that did 24 damage to a Human with DR 14 would do 10 real damage. If you were similarly armored, you would only take 5 damage. [25]

Disadvantages

 Unhealing (Total)

You cannot heal naturally; you have no daily HT roll to recover lost HP and cannot recuperate from crippling injuries on your own. The only way for you to recover HP or overcome crippling injuries is via receiving repairs from someone with Mechanic (Robotics) and/or Electronics Repair (Computer). [-30]

Features

 Energy/Fuel Requirement

By default, you have an 8-hour energy reserve and need refueling three times a day. You can modify this with appropriate advantages, such as Doesn't Eat or Drink and Reduced Consumption.

 No Fatigue

You neither have nor can you spend Fatigue points. On the plus side, you never get tired. On the downside, you cannot use Extra Effort rules.

 Unaging (Body Wears Out)

Your body doesn't age. It does, however, slowly wear out with effects similar to aging.