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Visceratika

Level 1 - Skin of the Chameleon

The vampire's skin changes color and texture to match his surroundings.
System: Spend 1 BP, raising your Stealth pool by 5 dice so long as you move no faster than a slow walk.

Level 2 - Scry the Hearth

Extend your senses through the structure of a building.
System: Spend a WP while in physical contact with a building or structure up to the size of a castle. This power lasts one scene, or until contact is broken. Gain an innate sense of the location and approximate size of all living (or unliving) beings within the structure. To pinpoint a specific individual’s location with this power, roll Perception + Alertness roll (diff 6). If the subject is attempting to hide, oppose with Wits + Stealth (diff 6). Characters using Obfuscate can be detected using the character's Visceratika rating as Auspex.

Level 3 - Bond with the Mountain

Meld with stone and stone-like substances for protection.
System: Spend 2 BP and four turns to meld with stone. A faint outline of the character is visible with a Per + Alertness roll, diff 9. While melded, the character triples his soak. If he takes 3L damage from a single attack, the meld is broken.

Level 4 - Armor of Terra

Gain the fortitude and toughness of the Earth itself.
System: This power is always in effect. Add 1 to all Aggravated and Lethal soak and 2 to all Bashing soak. Reduce wound penalties by 1 and halve the damage pool of all fire-based effects. The difficulty of any touch-based Perception roll is increased by 2.

Level 5 - Flow In The Mountain

Move while using the power of Stonemeld.
System: Spend 2 BP in addition to the normal cost of Stonemeld to move at a slow walking pace through stone-like substances. Alternately, the character can spend 1 BP and move through (Strength) feet of stone without first Bonding to it. If the distance is insufficient, the full version of this power must be used to finish crossing.