< Bayani | The Hollow | Aedan >
1st level Razorclaw Shifter Avenger
Follower of Ferrix
http://en.wikipedia.org/wiki/Ferrix
Female, 6'0, 180 lb
Radiant Vengeance |
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Calling on the power of your deity, you transfer the pain of your wounds to a foe and regain some resilience. |
At-Will -- Divine, Implement, Radiant |
Standard Action -- Ranged 10 |
Target: One creature |
Attack: Wisdom vs. Reflex |
Hit: 1d8 + Wisdom modifier radiant damage, and you gain temporary hit points equal to your Wisdom modifier. |
Level 21: 2d8 + Wisdom modifier damage. |
Overwhelming Strike |
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As you attack, you maneuver around your foe, forcing it to move with you. |
At-Will ✦ Divine, Weapon |
Standard Action ✦ Melee weapon |
Target: One creature |
Attack: Wisdom vs. AC |
Hit: 1[W] + Wisdom modifier damage. You shift 1 square and slide the target 1 square into the space you occupied. |
Level 21: 2[W] + Wisdom modifier damage. |
Razorclaw Shifting |
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You unleash the beast within and take on a savage countenance. |
Encounter |
Minor Action Personal |
Requirement: You must be bloodied. |
Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex. |
Channel Divinity: Abjure Undead |
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You send a brilliant ray of radiant power at an undead foe,compelling it to stagger toward you. |
Encounter ✦ Divine, Implement, Radiant |
Standard Action Close burst 5 |
Target: One undead creature in burst |
Attack: Wisdom vs. Will |
Level 5: 4d10 + Wisdom modifier damage. |
Level 11: 5d10 + Wisdom modifier damage. |
Level 15: 6d10 + Wisdom modifier damage. |
Level 21: 7d10 + Wisdom modifier damage. |
Level 25: 8d10 + Wisdom modifier damage. |
Miss: Half damage, and you pull the target 1 square. |
Channel Divinity: Divine Guidance |
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You lend your deity’s guidance to an ally’s attack against your foe. |
Encounter ✦ Divine |
Immediate Interrupt Close burst 10 |
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target |
Target: The triggering ally |
Effect: The target makes a second attack roll and uses either result. |
Oath of Enmity |
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You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy. |
Encounter (Special) ✦ Divine |
Minor Action Close burst 10 |
Target: One enemy you can see in burst |
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. |
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice. |
Angelic Alacrity |
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You focus divine energy through your body to gain uncanny speed as you make your attack. |
Encounter ✦ Divine, Weapon |
Standard Action ✦ Melee weapon |
Target: One Creature |
Effect: Before the attack, you shift 2 squares. |
Censure of Pursuit: The number of squares you shift equals 1 + your Dexterity modifier. |
Attack: Wisdom vs. AC |
Hit: 2[W] + Wisdom modifier damage. |
Oath of the Final Duel |
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as you work to fulfill this oath, that foe cannot escape. ||
Daily ✦ Divine, Teleportation, Weapon |
Standard Action ✦ Melee weapon |
Target: One creature |
Attack: Wisdom vs. AC |
Hit: 2[W] + Wisdom modifier damage. |
Miss: Half damage. |
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target. |
Trained Skills: Heal, Intimidate, Religion, Streetwise:
::4+ Dex Mod at 11th level, 6 + Dex mod at 21st
:Holy Symbol
Stuff:
Physical Qualities In broad strokes, shifters resemble humans with animalistic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their faces have a bestial cast, with wide, flat noses, large eyes and heavy eyebrows, pointed ears, and long sideburns. The hair of their heads is thick and worn long. Shifter skin and hair are usually some shade of brown.
Razorclaw shifters are descended from weretigers and are more catlike, particularly when using razorclaw shifting.
Playing a Shifter Shifters are strongly influenced by their animal natures. They think and act like predators, conceiving of most activities in terms of hunting and prey.
Razorclaw shifters are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re more inclined to be strikers or controllers, and they favor classes such as avenger, druid, ranger, and rogue. Historically, most shifters dwelled in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many shifters into closer proximity to human and elf communities. Some shifters have adapted smoothly to this change, carving niches for themselves as trappers, hunters, fishers, trackers, guides, or military scouts. Others have a much harder time fitting in. Shifters who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and returning to nature. Some shifters, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.
Shifter Characteristics: Active, alert, fierce, freespirited, intuitive, perceptive, predatory, self-reliant,unrestrained, wild
Shifters live about as long as humans.