Red Ice | Kinqueduran >

Anstice Cyzarine, of the Thyrrin. Chosen of Jupiter! Nature: Savant

Str: 2 Cha: 4 Per: 2
Dex: 5 Man: 3 Int: 2
Sta: 2 App: 4 Wit: 3

Abilities

Bold = Auspicious/Favored

Journeys

Endurance

Ride 3
Sail
Survival 2
Thrown

Serenity

Craft
Dodge
Linguistics 3 Languages: Old Realm, Skytongue (native)
Performance 2
Socialize 2

Battles

Archery
Brawl
Melee 2
Presence 2
Resistance 3

Secrets

Investigation 2
Larceny 3
Lore 3
Occult 5
Stealth 3

Endings

Athletics
Awareness 2
Bureacracy
Martial Arts 5
Medicine

Specialties

Occult 2: Servants of the Primordials

Backgrounds

Artifact 3
Backing 1 (Thyrrin)
Resources 2
Savant 3
Sorcery 3

Colleges

Sorceror 3
Mask 2
Ewer 1
Quiver 1

Charms

Ordained Bridle of Mercury
Spirit Shape Companion
Favorable Inflection Procedure
Impeding the Flow
Creation Smuggling Procedures
Sidereal Shellgames
Systematic Understanding of Everything
Terrestrial Circle Sorcery
Yellow Path

Sudden Strike Technique, 1 mote, one turn, reflexive. Instead of normal movement, leap MA x 5, or X 10 if wielding a spear.

Arachnid Evasion, 3 motes, instant, supplemental, add MA to dodge attempt.

Scorpion Form, 5 motes, 1 scene, simple. Do L with MA attacks, soak L with full stamina. If wielding a spear, add Ess to base damage. When attacked, the M Aist? may attack with a pool = to his MA + any extra successes from the attacker's roll. May not counter counterattacks.

Claw Traps the Prey, 3 motes, instant, supplemental. This attack locks the two combatants together, creating a hold-like effect. Each rolls to control the hold, and the loser has a -MA penalty to all actions. This applies to subsequent attempts to control the hold. May be activated inside a normal hold or clinch.

Spells

Emerald Countermagic
Ritual of Elemental Empowerment
Spirit Sword

Virtues

Comp 2
Conv 2
Temp 2
Valr 3

Essence 3
Willpower 5

Personal Pool 12
Peripheral pool 33 stock, 28 due to commit

HL 7 stock arrangement.

Artifact = Starmetal dire lance with ranged attack power. Stats = Spd +12 Acc +2 Damage +11L Def +3 Rate 3. Can throw slashing arcs of essence at stats of Acc + 3 Damage +11L Range = 80 yards. Defense against the arcs is +2 diff to parry. Commit 5